Details
Card Type: Metal
HP: 230
Stage: Basic
Attack 1: [1] Insta-Strike (30)This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Attack 2: [1MMM] Brave Slash (240)During your next turn, this Pokémon can’t use Brave Slash.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Double Rare
Card Number: 111/159
Details
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [G] Splashing Dodge (10)Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokemon.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 001/193
Details
Card Type: Water
HP: 50
Stage: Basic
Attack 1: [W] Reverse Thrust (10)Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Lx2
Retreat Cost: 1
Rarity: Common
Card Number: 035/196
Card Type: Water
HP: 40
Stage: Basic
Attack 1: [W] Smokescreen (10)If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Weakness: L
Rarity: Common
Card Number: 49
Card Type: Water
HP: 40
Stage: Basic
Attack 1: [W] Smokescreen (10)If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Weakness: L
Rarity: Common
Card Number: 49
Card Type: Water
HP: 50
Stage: Basic
Attack 1: [W] Reverse Thrust (10)Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Lx2
Retreat Cost: 1
Rarity: Common
Card Number: 035/196
Details
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [D] Call to MusterSearch your deck for up to 2 Basic Energy cards and attach them to your Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [DCC] Pitch-Black Fangs (100)
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 063/131
Details
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [D] Call to MusterSearch your deck for up to 2 Basic Energy cards and attach them to your Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [DCC] Pitch-Black Fangs (100)
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 063/131
Card Type: Fire
HP: 120
Stage: Stage 1
Attack 1: [CC] Bite (50)
Attack 2: [RCC] Snarl (100)During your opponent's next turn, attacks used by the Defending Pokemon do 100 less damage (before applying Weakness and Resistance).
Weakness: Wx2
Retreat Cost: 2
Rarity: Common
Card Number: 008/064
Details
Card Type: Darkness
HP: 130
Stage: Stage 1
Attack 1: [1D] Resolute Assault (50+)If your opponent’s Active Pokémon is an Evolution Pokémon, this attack does 70 more damage.
Attack 2: [2D] Shadow Slash (130)Discard an Energy from this Pokémon.
Weakness: Gx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 133/197
Details
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [P] Horrifying Bite (30)Flip a coin until you get tails. For each heads, choose a random card from your opponent's hand. Your opponent reveals those cards and shuffles them into their deck.
Attack 2: [PPC] Hammer In (130)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 3
Rarity: Uncommon
Card Number: 066/132
Details
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [P] Horrifying Bite (30)Flip a coin until you get tails. For each heads, choose a random card from your opponent's hand. Your opponent reveals those cards and shuffles them into their deck.
Attack 2: [PPC] Hammer In (130)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 3
Rarity: Uncommon
Card Number: 066/132
Details
Ability: Diver's Catch Whenever 1 of your Water Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, you may put all Basic Water Energy attached to that Pokémon into your hand instead of the discard pile.
Rarity: Uncommon
Card Number: 055/182
Details
Ability: Diver's Catch Whenever 1 of your Water Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, you may put all Basic Water Energy attached to that Pokémon into your hand instead of the discard pile.
Rarity: Uncommon
Card Number: 055/182
Details
The attacks of the Pokemon this card is attached to do 30 more damage to your opponent’s Active Dragon Pokemon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 142/172
Details
Ability: Charging Up Once during your turn, you may attach a Basic Energy card from your discard pile to this Pokémon.
Rarity: Illustration Rare
Card Number: 188/182
Details
Card Type: Grass
HP: 170
Stage: Stage 2
Attack 1: [G] Hydra BreathDiscard 6 Basic Grass Energy cards from your hand, and Knock Out your opponent's Active Pokémon. If you can't discard 6 cards in this way, this attack does nothing.
Attack 2: [GCC] Whip Smash (140)
Weakness: Rx2
Retreat Cost: 3
Rarity: Rare
Card Number: 018/182
Details
Card Type: Grass
HP: 170
Stage: Stage 2
Attack 1: [G] Hydra BreathDiscard 6 Basic Grass Energy cards from your hand, and Knock Out your opponent's Active Pokémon. If you can't discard 6 cards in this way, this attack does nothing.
Attack 2: [GCC] Whip Smash (140)
Weakness: Rx2
Retreat Cost: 3
Rarity: Rare
Card Number: 018/182
Details
Ability: Greedy Eater If your opponent's Basic Pokémon is Knocked Out by damage from an attack used by this Pokémon, take 1 more Prize card.
Rarity: Double Rare
Card Number: 067/086
Ability: Greedy Eater If your opponent's Basic Pokémon is Knocked Out by damage from an attack used by this Pokémon, take 1 more Prize card.
Rarity: Special Illustration Rare
Card Number: 169/086
Ability: Greedy Eater If your opponent's Basic Pokémon is Knocked Out by damage from an attack used by this Pokémon, take 1 more Prize card.
Rarity: Ultra Rare
Card Number: 161/086
Ability — Tri HowlOnce during your turn, you may look at the top 3 cards of your deck. Attach any number of Energy cards you find there to your Pokémon in any way you like. Discard the other cards.
Rarity: Rare
Card Number: 140/193
Details
Search your deck for up to 3 Stage 1 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck
Rarity: ACE SPEC Rare
Card Number: 152/167
Heal 120 damage from 1 of your Pokemon that has at least 2 Energy attached. If you healed any damage in this way, discard 2 Energy from it.
Rarity: Uncommon
Card Number: 54/73
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [P] Pendulum ManipulationFlip a coin. If heads, choose 1 of your opponent’s Active Pokemon’s attacks and use it as this attack.
Attack 2: [2P] Psycho Sphere (100)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 083/198
Details
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [P] Psy CallSearch your deck for up to 2 Stage 1 Pokémon and put them onto your Bench. Then, shuffle your deck.
Attack 2: [1PP] Zen Headbutt (90)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 061/195
Details
Ability — Here for HypnosisWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may make your opponent's Active Pokémon Asleep.
Rarity: Uncommon
Card Number: 097/165
Details
Ability — Here for HypnosisWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may make your opponent's Active Pokémon Asleep.
Rarity: Uncommon
Card Number: 097/165
If this card is attached to 1 of your Pokémon, discard it at the end of your turn.As long as this card is attached to a Pokémon, it provides [Colorless] Energy.If this card is attached to an Evolution Pokémon, it provides [Colorless][Colorless][Colorless] Energy instead.
Card Number: 191/193
If this card is attached to 1 of your Pokemon, discard it at the end of your turn.As long as this card is attached to a Pokemon, it provides [C] Energy.If this card is attached to an Evolution Pokemon, it provides [CCC] Energy instead.
Rarity: Ultra Rare
Card Number: 124/094