Near Mint
Details
Card Type: Lightning
HP: 320
Stage: VMAX
Attack 1: [LL] Reactive Pulse (60x)This attack does 60 damage for each of your opponent's Pokémon in play that has an Ability.
Attack 2: [1LL] Max Fist (240)Discard 2 Energy from this Pokémon.
Weakness: Gx2
Resistance: None
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: 054/159
Near Mint
Details
Ability — Industrious IncisorsOnce during your turn, you may draw cards until you have 5 cards in your hand.
Card Type: Colorless
HP: 120
Stage: Stage 1
Attack 1: [3] Tail Smash (100)Flip a coin. If tails, this attack does nothing.
Weakness: Fx2
Resistance: None
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: GG25/GG70
Ability — Sudden TransformationThis Pokémon can use the attacks of any Basic Pokémon in your discard pile, except for Pokémon with a Rule Box (Pokémon V, Pokémon-GX, etc. have Rule Boxes). (You still need the necessary Energy to each attack.)
Rarity: Holo Rare
Card Number: 107/159
Ability — Sudden TransformationThis Pokémon can use the attacks of any Basic Pokémon in your discard pile, except for Pokémon with a Rule Box (Pokémon V, Pokémon-GX, etc. have Rule Boxes). (You still need the necessary Energy to use each attack.)
Card Type: Dragon
HP: 70
Stage: Basic
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Ultra Rare
Card Number: GG22/GG70
Put 1 of your Colorless Pokémon that has any damage counters on it and all attached cards into your hand.You may play only 1 Supporter card during your turn.
Card Type: Supporter
Rarity: Ultra Rare
Card Number: GG58/GG70
You can use this card only if you discard 2 Metal Energy cards from your hand.Search you deck for up to 2 cards and put them into your hand. Then, shuffle your deck.You may play only 1 Supporter card during your turn.
Card Type: Supporter
Rarity: Ultra Rare
Card Number: GG57/GG70
Draw cards until you have 5 cards in your hand. If any of your Pokémon were Knocked Out during your opponent's last turn, draw cards until you have 8 cards in your hand instead.You may play only 1 Supporter card during your turn.
Card Type: Supporter
Rarity: Ultra Rare
Card Number: GG60/GG70
Choose up to 2 of your Fusion Strike Pokémon. For each of those Pokémon, search you deck for a Fusion Strike Energy card and attach it to that Pokémon. Then, shuffle your deck.You may play only 1 Supporter card during your turn.
Rarity: Ultra Rare
Card Number: 147/159
Ability — Wild StyleThis Pokémon's attacks cost 1 Less for each of your opponent's Single Strike, Rapid Strike, and Fusion Strike Pokémon in play.
Card Type: Darkness
HP: 210
Stage: Basic
Attack 1: [4] Dynamic Tail (190)This attack also does 60 damage to 1 of your Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fx2
Resistance: None
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: GG49/GG70
Card Type: Fire
HP: 280
Stage: VSTAR
Attack 1: [1RR] Explosive Fire (130+)If this Pokemon has any damage counters on it, this attack does 100 more damage.
Attack 2: [1RRR] Star Blaze (320)Discard 2 Energy from this Pokemon. (You can't use more than 1 VSTAR Power in a game.)
Weakness: Wx2
Resistance: None
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: 019/159
Draw 2 cards. If you drew any cards in this way, attach up to 2 Grass Energy cards from your hand to 1 of your Benched Pokémon.You may play only 1 Supporter card during your turn.
Card Type: Supporter
Rarity: Ultra Rare
Card Number: GG61/GG70
Ability — SkyscraperPrevent all damage done to this Pokémon by attacks from your opponent's Pokémon that have Special Energy attached.
Rarity: Ultra Rare
Card Number: 104/159
Details
Ability — Pika DashIf this Pokémon has any Energy attached, it has no Retreat Cost.
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [2L] Whimsy Tackle (50)Flip a coin. If tails, this attack does nothing.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Holo Rare
Card Number: GG30/GG70
Details
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card onto the Basic Pokémon to evolve it, skipping the Stage 1. You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn.
Rarity: Uncommon
Card Number: 141/159
Details
Card Type: Psychic
HP: 110
Stage: Basic
Attack 1: [2] Energy Burst (20x)This attack does 20 damage for each Energy attached to both Active Pokémon.
Attack 2: [1PP] Spiral Drain (100)Heal 30 damage from this Pokémon.
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Holo Rare
Card Number: 064/159
Details
Card Type: Fire
HP: 70
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Attack 2: [R] Scratch (10)
Weakness: Wx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 027/159
Details
Card Type: Darkness
HP: 100
Stage: Basic
Attack 1: [D] Slash (30)
Attack 2: [2D] Lost Claw (70)Put a random card from your opponent's hand in the Lost Zone.
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Holo Rare
Card Number: 076/159
Details
VSTAR PowerAbility — Conversion StarDuring your turn, you may use this Ability. Discard any number of cards from your hand. Then, draw that many cards. (You can't use more than 1 VSTAR Power in a game.)VSTAR rule — When your Pokémon VSTAR is Knocked Out, your opponent takes 2 Prize cards.
Rarity: Ultra Rare
Card Number: 046/159
Near Mint
Details
Ability — Witch's DomainOnce during your turn, you may move up to 2 damage counters from your Pokémon to your opponent's Active Pokémon.VMAX rule — When your Pokémon VMAX is Knocked Out, your opponent takes 3 Prize cards.
Rarity: Ultra Rare
Card Number: 066/159
Near Mint
Details
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [0] Cheerful ChargeYou can use this attack only if you go second, and only during your first turn. Choose up to 2 of your Benched Pokémon. For each of those Pokémon, search your deck for a basic Energy card and attach it to the Pokémon. Then, shuffle your deck.
Attack 2: [G] Ram (10)
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Holo Rare
Card Number: GG01/GG70
Near Mint
Details
Ability — Flower SelectingOnce during your turn, if this Pokémon is in the Active Spot, you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card in the Lost Zone.
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [1P] Spinning Attack (30)
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Holo Rare
Card Number: GG14/GG70
Near Mint
Details
Ability — Lesson in ZealAll of your Fusion Strike Pokémon take 20 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance). You can't apply more than 1 Lesson in Zeal Ability at a time.
Card Type: Fire
HP: 90
Stage: Basic
Attack 1: [1R] Glistening DropletsPut 5 damage counters on your opponent's Pokémon in any way you like.
Weakness: Wx2
Resistance: None
Retreat Cost: 1
Rarity: Holo Rare
Card Number: GG04/GG70
Near Mint
Details
VSTAR Power Ability — Ivy StarDuring your turn, you may switch 1 of your opponent's Benched Pokémon with their Active Pokémon. (You can't use more than 1 VSTAR Power in a game.)
Rarity: Ultra Rare
Card Number: 014/159
Near Mint
Details
Ability — Giga MagnetOcne during your turn, you may look at the top 6 cards of your deck and attach any number of Metal Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards back into your deck.
Card Type: Metal
HP: 150
Stage: Stage 2
Attack 1: [2M] Power Beam (120)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Holo Rare
Card Number: GG18/GG70
Near Mint
Details
Card Type: Psychic
HP: 180
Stage: Basic
Attack 1: [P] Energy MixSearch your deck for an Energy card and attach it to 1 of your Fusion Strike Pokémon. Then, shuffle your deck.
Attack 2: [1P] Psychic Leap (70)You may shuffle this Pokémon and all attached cards into your deck.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 0
Rarity: Ultra Rare
Card Number: 060/159
Details
Near Mint
Card Type: Water
HP: 130
Stage: Basic
Attack 1: [1WW] Raging Freeze (110)If any of your Pokémon were Knocked Out by damage from an attack from your opponent's Pokémon during their last turn, your opponent's Active Pokémon is now Paralyzed.
Weakness: Lx2
Resistance: None
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: GG05/GG70
Near Mint
Details
Ability — Tempting TuneOnce during your turn, you may search your deck for a Supporter card, reveal it, shuffle your deck, then put that card on top of it.
Card Type: Dragon
HP: 90
Stage: Stage 1
Attack 1: [WM] Glide (60)
Weakness: None
Resistance: None
Retreat Cost: 0
Rarity: Ultra Rare
Card Number: GG19/GG70
Near Mint
Details
Card Type: Colorless
HP: 130
Stage: Basic
Attack 1: [2] Jaw Lock (30)During your opponent's next turn, the Defending Pokemon can't retreat.
Attack 2: [3] Power Blast (120)Discard an Energy from this Pokemon.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 2
Rarity: Promo
Card Number: SWSH029
Near mint
Card Type: Lightning
HP: 140
Stage: Stage 1
Attack 1: [L] Explosive Bolt (30+)If any of your Benched Magmortar have any damage counters on them, this attack does 90 more damage.
Attack 2: [1LL] High-Voltage CurrentThis attack does 50 damage to each of your opponent's Pokémon (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fx2
Resistance: None
Retreat Cost: 3
Rarity: Holo Rare
Card Number: GG08/GG70
Card Type: Water
HP: 140
Stage: Basic
Attack 1: [1] Wave Summoning
Attack 2: [1WWW] Dynamic WavePut 3 Energy attached to this Pokémon into your hand. This attack does 180 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lx2
Resistance: None
Retreat Cost: 3
Rarity: Holo Rare
Card Number: 036/159