Card Type: Psychic
HP: 360
Stage: Stage 2
Attack 1: [P] Overflowing WishesFor each of your Benched Pokemon, search your deck for a Basic Psychic Energy card and attach it to that Pokemon. Then, shuffle your deck.
Attack 2: [P] Mega Symphonia (50x)This attack does 50 damage for each Psychic Energy attached to all of your Pokemon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: 159/132
Card Type: Colorless
HP: 230
Stage: Basic
Attack 1: [CC] Unified Beatdown (30x)If you go second, you can't use this attack during your first turn. This attack does 30 damage for each of your Benched Pokémon.
Attack 2: [GWL] Crown Opal (180)During your opponent's next turn, prevent all damage done to this Pokémon by attacks from Basic non-Colorless Pokémon.
Weakness: Fx2
Resistance: None
Retreat Cost: 2
Rarity: Promo
Card Number: 165
Card Type: Fire
HP: 270
Stage: Stage 1
Attack 1: [RC] Burning Charge (130)Search your deck for up to 2 Basic Energy cards and attach them to 1 of your Pokemon. Then, shuffle your deck.
Attack 2: [RWL] Carnelian (280)During your next turn, this Pokemon can't attack.
Weakness: Wx2
Retreat Cost: 2
Rarity: Double Rare
Card Number: 014/131
Card Type: Dragon
HP: 280
Stage: Basic
Attack 1: [C] Strafe (40)You may switch this Pokemon with 1 of your Benched Pokemon.
Attack 2: [RPC] Illusory Impulse (300)Discard all Energy from this Pokemon.
Retreat Cost: 1
Rarity: Promo
Card Number: 011
Ability: Solar Transfer As often as you like during your turn, you may use this Ability. Move a Basic Grass Energy from 1 of your Pokmon to another of your Pokmon.
Rarity: Promo
Card Number: 013
Ability: Biting Spree When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 2 of your opponent's Pokémon and put 2 damage counters on each of them.
Rarity: Hyper Rare
Card Number: 242/182
Ability — ReconstituteYou must discard 2 cards from your hand in order to use this Ability. Once during your turn, you may draw a card.
Rarity: Ultra Rare
Card Number: TG16/TG30
Ability — Teal DanceOnce during your turn, you may attach a Basic G Energy card from your hand to this Pokémon. If you attached Energy to a pokemon in this way, draw a card.
Rarity: Hyper Rare
Card Number: 221/167
Card Type: Grass
HP: 130
Stage: Stage 2
Attack 1: [G] Stun Spore (40)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Attack 2: [G] Energy Straw (80x)Your opponent reveals their hand, and this attack does 80 damage for each Energy card you find there.
Weakness: Rx2
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 219/217
Search your deck for a Basic Pokemon, a Stage 1 Pokemon, and a Stage 2 Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Ultra Rare
Card Number: 118/094
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [L] Tail GeneratorChoose Basic Lightning Energy cards from your discard pile up to the amount of Energy attached to all of your opponent's Pokémon and attach them to your Lightning Pokémon in any way you like.
Attack 2: [LC] Thunder Shock (30)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Fx2
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 093/088
Ability: Fermented Juice Once during your turn, if this Pokmon has any Grass Energy attached, you may use this Ability. Heal 30 damage from 1 of your Pokmon.
Rarity: Illustration Rare
Card Number: 136/132
Ability: Fan Call Once during your first turn, you may search your deck for up to 3 Colorless Pokemon with 100 HP or less, reveal them, and put them into your hand. Then, shuffle your deck. You can't use more than 1 Fan Call Ability during your turn.
Rarity: Illustration Rare
Card Number: 250/217
Ability: Jewel Seeker Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, if you have any Tera Pokémon in play, you may search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Promo
Card Number: 141
Card Type: Water
HP: 150
Stage: Stage 2
Attack 1: [W] Bring DownChoose a Pokemon in play (yours or your opponent's) that has the least HP remaining, except for this Pokemon, and it is Knocked Out.
Attack 2: [W] Water Shot (110)Discard an Energy from this Pokemon.
Weakness: Lx2
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 142/132
Card Type: Colorless
HP: 90
Stage: Basic
Attack 1: [C] Quick GiftIf you go first, you can use this attack during your first turn. Search your deck for a card and put it into your hand. Then, shuffle your deck.
Attack 2: [CC] Gentle Slap (30)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 152/132
Ability: Sinister Surge Once during your turn, you may use this Ability. Search your deck for a Basic Darkness Energy card and attach it to 1 of your Benched Darkness Pokemon. Then, shuffle your deck. If you attached Energy to a Pokemon in this way, place 2 damage counters on that Pokemon.
Rarity: Promo
Card Number: 017
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [R] Infernal Slash (220)Discard 4 Basic Fire Energy cards from your hand. If you can't discard 4 cards in this way, this attack does nothing.
Weakness: Wx2
Retreat Cost: 2
Rarity: Promo
Card Number: 014
Ability: Sandy Flapping Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon, you may use this Ability. You may also use this Ability if this Pokemon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokemon. Discard the top 2 cards of your opponent's deck.
Rarity: Promo
Card Number: 016
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [1] Wrapped in WindAttach a Basic Energy card from your hand to this Pokémon.
Attack 2: [3] Hurricane (100)Move a Basic Energy from this Pokémon to 1 of your Benched Pokémon.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Promo
Card Number: 210
If you go first, you may use this card during your first turn.Search your deck for up to 3 Basic Team Rocket's Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Ultra Rare
Card Number: 227/182
Card Type: Water
HP: 270
Stage: Stage 1
Attack 1: [WC] Frost Bullet (110)This attack also does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Attack 2: [GWD] EuclaseKnock Out 1 of your opponent's Pokemon that has exactly 6 damage counters on it.
Weakness: Mx2
Retreat Cost: 1
Rarity: Double Rare
Card Number: 026/131
Ability — Psychic TransferAs often as you like during your turn (before your attack), you may move a Psychic Energy from 1 of your Pokémon to another of your Pokémon.Pokémon-GX rule — When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Rarity: Promo
Card Number: SM17
Ability: Sky Transport Once during your turn, you may use this Ability. Switch your Active Pokemon with 1 of your Benched Pokemon.
Rarity: Double Rare
Card Number: 152/217
Ability: Trade You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards.
Rarity: Double Rare
Card Number: 137/217