Once during each player's turn, if that player's Active Pokemon is Asleep, he or she may remove that Special Condition and heal 30 damage from that Pokemon.
Rarity: Uncommon
Card Number: 96
Card Type: Fighting
HP: 340
Stage: Stage 1
Attack 1: [F] Aura Jab (130)Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokemon in any way you like.
Attack 2: [FF] Mega Brave (270)During your next turn, this Pokemon can't use Mega Brave.
Weakness: Px2
Retreat Cost: 2
Rarity: Promo
Card Number: 012
Ability — Stir and SnoozeIf this Pokémon is Asleep, flip 2 coins instead of 1 during Pokémon Checkup. If either of them is tails, this Pokémon is still Asleep.
Rarity: Rare
Card Number: 162/193
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [D] TauntChoose 1 of your opponent's Benched Pokemon and switch it with their Active Pokemon.
Attack 2: [DD] Destruction VerdictFlip 2 coins. If both are heads, your opponent’s Active Pokemon is Knocked Out.
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 129/19
Card Type: Dark
HP: 70
Stage: Basic
Attack 1: [1] Night EyesYour opponent's Active Pokémon is now Asleep.
Attack 2: [D] Unseen Claw (20+)If your opponent's Active Pokémon is affected by a Special Condition, this attack does 70 more damage.
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 136/193
Card Type: Dark
HP: 180
Stage: Stage 2
Attack 1: [D] Rout (30+)This attack does 30 more damage for each of your opponent's Benched Pokémon.
Attack 2: [DD] Dread Mountain (230)Discard the top 4 cards of your deck.
Weakness: Gx2
Resistance: None
Retreat Cost: 3
Rarity: Promo
Card Number: 135/193
Card Type: Darkness
HP: 130
Stage: Basic
Attack 1: [D] Dark Slumber (20)Your opponent’s Active Pokémon is now Asleep.
Attack 2: [1DD] Night Cyclone (120)Move all Energy from this Pokémon to your Benched Pokémon in any way you like.
Weakness: Gx2
Resistance: None
Retreat Cost: 2
Rarity: Rare
Card Number: 136/197
Card Type: Grass
HP: 50
Stage: Basic
Attack 1: [G] Take Down (30)This Pokemon also does 10 damage to itself.
Weakness: Rx2
Retreat Cost: 1
Rarity: Common
Card Number: 018/217
You can use this card only if your opponent has 2 or fewer Prize cards remaining.Choose 1 of your Pokemon in play. During your opponent's next turn, prevent all damage from and effects of attacks done to that Pokemon by your opponent's Pokemon ex.
Rarity: Uncommon
Card Number: 180/217
Card Type: Lightning
HP: 110
Stage: Basic
Attack 1: [L] Pouncing Trap (30)During your opponent's next turn, the Defending Pokemon can't retreat. During your next turn, the Defending Pokemon takes 100 more damage from attacks (after applying Weakness and Resistance).
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 062/217
Card Type: Dragon
HP: 70
Stage: Basic
Attack 1: [C] Knickknack CarryingSearch your deck for a Pokemon Tool card, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [PD] Bite (30)
Retreat Cost: 1
Rarity: Common
Card Number: 156/217
Card Type: Darkness
HP: 70
Stage: Basic
Attack 1: [DC] Gnaw Off (30+)Flip a coin. If heads, this attack does 20 more damage.
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 128/217
Ability: Flashing Draw You must discard a Basic Lightning Energy card from this Pokemon in order to use this Ability. Once during your turn, you may draw cards until you have 6 cards in your hand.
Rarity: Rare
Card Number: 072/217
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [C] Paw-cket PilferChoose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into their deck.
Attack 2: [CC] Fury Swipes (20x)Flip 3 coins. This attack does 20 damage for each heads.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 161/217
Draw cards until you have 5 cards in your hand. If all of your Pokemon in play are Team Rocket's Pokemon, draw cards until you have 8 cards in your hand instead.
Rarity: Uncommon
Card Number: 202/217
Ability: Dynamotor Once during your turn, you may attach a Basic Lightning Energy card from your discard pile to 1 of your Benched Pokemon.
Rarity: Uncommon
Card Number: 060/217
You can use this card only if you discard 2 other cards from your hand.Search your deck for a Pokemon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 213/217
Ability: Stimulated Evolution If you have Karrablast in play, this Pokémon can evolve during your first turn or the turn you play it.
Rarity: Common
Card Number: 008/086
Play this card as if it were a 60-HP Basic Colorless Pokémon. This card can't be affected by any Special Conditions and can't retreat. At any time during your turn, you may discard this card from play.Ability: Plue ProtectionAs long as this Pokemon is on your Bench, prevent all damage done to this Pokemon by attacks from your opponent's active Pokemon.
Rarity: Common
Card Number: 079/086
Card Type: Metal
HP: 170
Stage: Stage 2
Attack 1: [1] Shoot Through (50)This attack also does 50 damage to 1 of your opponent’s Benched Pokémon. (
Attack 2: [1MM] steel wing (150)During your opponent’s next turn, this Pokémon takes 60 less damage from attacks (after applying Weakness and Resistance).
Weakness: Lx2
Resistance: F-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 108/159
Card Type: Grass
HP: 90
Stage: Stage 1
Attack 1: [G] HardenDuring your opponent’s next turn, prevent all damage done to this Pokémon by attacks if that damage is 60 or less.
Weakness: Rx2
Retreat Cost: 3
Rarity: Common
Card Number: 002/159
Card Type: Colorless
HP: 130
Stage: Basic
Attack 1: [C] Rollout (20)
Attack 2: [CC] Moomoo Rolling (100)You can use this attack only if this Pokemon used Rollout during your last turn.
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 081/131
You can use this card only if you discard another card from your hand.Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 106/131
Card Type: Psychic
HP: 140
Stage: Stage 2
Attack 1: [C] Cellular AscensionFor each of your Benched Pokémon, search your deck for a card that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, shuffle your deck.
Attack 2: [C] Evo-Lariat (40+)This attack does 40 more damage for each of your Evolution Pokémon in play.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 039/086
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [W] Water Gun (20)
Attack 2: [CCC] Spit Shot Discard all Energy from this Pokémon. this attack does 120 to 1 of your opponent's Bench Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon)
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 058/167
Card Type: Lightning
HP: 60
Stage: Basic
Attack 1: [L] Thunder Shock (10) Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 075/167