Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [P] PerplexYour opponent's Active Pokémon is now Confused.
Attack 2: [P] Psychic (30+)This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 034/088
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [L] Tail GeneratorChoose Basic Lightning Energy cards from your discard pile up to the amount of Energy attached to all of your opponent's Pokémon and attach them to your Lightning Pokémon in any way you like.
Attack 2: [LC] Thunder Shock (30)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 029/088
If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent's Pokémon, put 4 damage counters on the Attacking Pokémon.You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
Rarity: Uncommon
Card Number: 197/197
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [2] Lively Tackle (60+)If this Pokémon was healed during this turn, this attack does 90 more damage.
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 147/182
Card Type: Darkness
HP: 130
Stage: Stage 2
Attack 1: [2] Echoing Madness (50)Choose Item cards or Supporter cards. During your opponent’s next turn, they can’t play any of that type of Trainer card from their hand.
Attack 2: [2D] Cutting Wind (130)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 0
Rarity: Uncommon
Card Number: 112/182
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [CC] One-derful Rumble (40x) This attack does 40 damage for each of your Stage 1 Pokémon in play.
Attack 2: [PCC] Eerie Wave (80) Your opponent's Active Pokémon is now confused.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 084/167
Card Type: Psychic
HP: 110
Stage: Basic
Attack 1: [PC] Double Eater (60x)Discard up to 2 Energy cards from your hand, and this attack does 60 damage for each card you discarded in this way.
Weakness: Mx2
Retreat Cost: 2
Rarity: Common
Card Number: 032/088
Ability — Clairvoyant SenseOnce during your turn, you may attach a Basic [P] Energy card from your hand to 1 of your Benched Pokémon. If you attached Energy to a Pokémon in this way, draw 2 cards.
Rarity: Rare
Card Number: 072/182
Ability — Incandescent BodyIf this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Burned.
Rarity: Rare
Card Number: 123/167
Shuffle your hand into your deck. Then, draw cards until you have 1 more card in your hand than you shuffled in.You may play only 1 Supporter card during your turn.
Rarity: Uncommon
Card Number: 187/197
Ability: Fire Alarm As often as you like during your turn, you may move a [R] Energy attached to 1 of your Benched Pokémon to your Active Pokémon.
Rarity: Rare
Card Number: 041/198
Draw cards until you have 5 cards in your hand. Before drawing cards, you may discard any number of cards from your hand. (If you can't draw any cards in this way, you can't use this card.)
Rarity: Uncommon
Card Number: 079/088
Ability — Mischievous LockAs long as this Pokémon is in the Active Spot, Basic Pokémon in play (both yours and your opponent's) have no Abilities, except for Mischievous Lock.
Rarity: Rare
Card Number: 096/198
Choose 1 of your Basic Pokemon in play. If you have a Stage 2 card in your hand that evolves from that Pokemon, put that card onto the Basic Pokemon to evolve it, skipping the Stage 1. You can't use this card during your first turn or on a Basic Pokemon that was put into play this turn.
Rarity: Common
Card Number: 191/198
Ability: Tundra Wall All of your Pokémon that have any Water Energy attached take 50 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance). The effect of Tundra Wall doesn't stack.
Rarity: Rare
Card Number: 024/088
Shuffle up to 3 in any combination of Pokemon and basic Energy cards from your discard pile back into your deck.You may play as many Item cards as you like during your turn.
Rarity: Common
Card Number: 188/193
Switch 1 of your opponent’s Benched Pokemon with their Active Pokemon.You may play only 1 Supporter card during your turn.
Rarity: Rare
Card Number: 172/193
Card Type: Psychic
HP: 130
Stage: Basic
Attack 1: [2] Reflective Barrier (20)During your opponent's next turn, if this Pokemon is damaged by an attack (even if it is Knocked out), put damage counters on the Attacking Pokemon equal to the damage done to this Pokemon.
Attack 2: [1PP] Psyslash (130)Discard 2 Energy from this Pokemon.
Weakness: Fx2
Resistance: F-30
Retreat Cost: 2
Rarity: Rare
Card Number: 150/165
Ability — Last GiftIf this Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
Rarity: Promo
Card Number: 057/198
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Rarity: Uncommon
Card Number: 79/101
Ability — Poison PeakDuring Pokémon Cleanup, put 2 more damage counters on your opponent's Poisoned Pokémon.Radiant Pokémon RuleYou can't have more than 1 Radiant Pokémon in your deck.
Rarity: Radiant Rare
Card Number: 123/196
Card Type: Water
HP: 30
Stage: Basic
Attack 1: [1] Flail (10x)Does 10 damage times the number of damage counters on Magikarp.
Attack 2: [WW] Dragon Rage (60)Flip 2 coins. If either of them is tails, this attack does nothing.
Weakness: L+10
Retreat Cost: 1
Rarity: Common
Card Number: 89
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [DD] Ruffian Attack (60x)Flip a coin for each of your Darkness Pokémon in play. This attack does 60 damage for each heads.
Weakness: Gx2
Retreat Cost: 2
Rarity: Uncommon
Card Number: 058/086
Card Type: Grass
HP: 240
Stage: Stage 1
Attack 1: [C] Re-Brew Put 2 damage counters on 1 of your opponent's Pokémon for each Basic G Energy card in your discard pile. Then, shuffle those energy into your deck.
Attack 2: [GC] Matcha Splash (120) Heal 30 damage from each of your Pokémon.
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Double Rare
Card Number: 023/167
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [3] Play Rough (30+)Flip a coin. If heads, this attack does 30 more damage.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 3
Rarity: Common
Card Number: 100/197
Card Type: Metal
HP: 110
Stage: Basic
Attack 1: [M] Metal Claw (20)
Attack 2: [1M] Fury Cutter (50+)Flip 3 coins. If 1 of them is heads, this attack does 20 more damage. If 2 of them are heads, this attack does 60 more damage. If all of them are heads, this attack does 120 more damage.
Weakness: Fx2
Resistance: G-30
Retreat Cost: 1
Rarity: Promo
Card Number: 149/197
If the Pokemon this card is attached to uses an attack, if you flip any coins for the damage or effect of that attack, and if any of them are tails, draw 3 cards at the end of your turn.
Rarity: Uncommon
Card Number: 131/172
Card Type: Darkness
HP: 80
Stage: Stage 1
Attack 1: [D] Fake Out (20)Flip a coin. If heads, your opponent's Active Pokemon is now Paralyzed.
Weakness: Gx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 096/203