Card Type: Water
HP: 110
Stage: Basic
Attack 1: [1W] Block SliderChoose 1 of your opponent’s Pokemon. This attack does 40 damage times the number of Fusion Energy attached to your Pokemon. (Don’t apply Weakness or Resistance for Benched Pokemon.)
Attack 2: [1WW] Icicle Missile (100)
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 044/172
Card Type: Grass
HP: 110
Stage: Basic
Attack 1: [G] Peck (20)
Attack 2: [1G] Ditch and Shake (50x)Discard any number of Pokemon Tool cards from your hand. This attack does 50 damage for each card you discarded this way.
Weakness: Rx2
Resistance: None
Retreat Cost: 2
Rarity: Rare
Card Number: 012/264
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [G] Honey Rush (60x)Reveal any number of Honey cards in your hand. This attack does 60 damage for each card you revealed in this way.
Attack 2: [2G] Pierce (90)
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 012/189
Card Type: Metal
HP: 50
Stage: Basic
Attack 1: [M] Call SignSearch your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 1
Rarity: Common
Card Number: 123/195
Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck. You may switch that Pokémon with your Active Pokémon.You may play only 1 Supporter card during your turn.
Rarity: Uncommon
Card Number: 157/195
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [2] Pandemonium (60x)Reveal the top 6 cards of your deck. This attack does 60 damage for each Psychic Pokémon you find there. Then, shuffle those Pokémon back into your deck and discard the other cards.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Promo
Card Number: 077/203
Ability — Witch RondoOnce during your turn, you may switch your Active Pokémon with 1 of your Benched Pokémon. If you do, your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Rarity: Promo
Card Number: 073/198
Once during each player's turn, that player may look at the top card of their deck. They may discard that card.This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can't play this card.
Rarity: Uncommon
Card Number: 161/195
Card Type: Fighting
HP: 120
Stage: Stage 1
Attack 1: [FF] Hurricane Shock (50x)Flip 4 coins. This attack does 50 damage for each heads. If at least 2 of them are heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Gx2
Retreat Cost: 2
Rarity: Rare
Card Number: 096/196
You can use this card only if your put another card from your hand in the Lost Zone.Choose a Pokemon Tool attached to any Pokemon or any Stadium in play, and put it in the Lost Zone.
Rarity: Uncommon
Card Number: 162/196
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W] Multishot StarDiscard any amount of W Energy from this Pokemon. Then, for each Energy you discard in this way, chosen 1 of your opponent's Pokemon and do 30 Damage to it. (You can choose the same Pokemon more than once.) This damage isn't affected by Weakness or Resistance.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Holo Rare
Card Number: 053/264
Card Type: Colorless
HP: 50
Stage: Basic
Attack 1: [1] Continuous Spin (20x)Flip a coin until you get tails. This attack does 20 damage for each heads.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 142/195
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [1] Tail Smack (10)
Attack 2: [L] Dede-Short (60)You can use this attack only if 1 of your Togedemaru used Toge Dash during your last turn. Your opponent's Active Pokémon is now Paralyzed.
Weakness: Mx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 085/195
Card Type: Colorless
HP: 130
Stage: Stage 1
Attack 1: [1] CollectDraw 2 cards.
Attack 2: [2] Spill out (60+)Discard your hand. If you discarded 5 or more cards in this way, this attack does 150 more damage.
Weakness: Fx2
Retreat Cost: 3
Rarity: Rare
Card Number: 151/196
Ability — Darkness GuardIf this Pokémon Has any Darkness Energy attached, it takes 20 less damage from attacks (after applying Weakness and Resistance).
Rarity: Promo
Card Number: 105/189
VSTAR PowerThe Pokémon V this card is attached to can use the VSTAR Power on this card. (You still need the necessary Energy to use this attack.)[3] Star GravityPut damage counters on each of your opponent's Pokémon V until its remaining HP is 100. (You can't use more than 1 VSTAR Power in a game.)Pokémon Tool — Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached.You may play any number of Item cards during your turn.
Rarity: Holo Rare
Card Number: 154/195
Card Type: Lightning
HP: 160
Stage: Stage 2
Attack 1: [L] Upper Shock (40)If this Pokemon evolved from Eelektrik during this turn, your opponent's Active Pokemon is now Paralyzed.
Attack 2: [2L] Wild Charge (160)This Pokemon also does 30 damage to itself.
Weakness: Fx2
Resistance: None
Retreat Cost: 3
Rarity: Rare
Card Number: 097/264
Discard your hand and search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 150/198
Card Type: Psychic
HP: 80
Stage: Basic
Attack 1: [1] Rapid HuntSearch your deck for up to 2 Rapid Strike cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [1] Shadow Flicker (10)If the Defending Pokemon is Knocked Out during your next turn, take 1 more Prize card.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Holo Rare
Card Number: 080/203
Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 137/159
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [0] Doom CurseAt the end of your opponent's next turn, the Defending Pokémon will be Knocked Out.
Attack 2: [P] Call BackPut a card from your discard pile into your hand.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Holo Rare
Card Number: 076/196
Card Type: Fighting
HP: 70
Stage: Basic
Attack 1: [F] Act Tough (10+)If this Pokémon has any Darkness Energy attached to it, this attack does 30 more damage.
Weakness: Px2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 65
Card Type: Dragon
HP: 80
Stage: Stage 1
Attack 1: [1] Melt (20)
Attack 2: [WP] Body Slam (50)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: None
Resistance: None
Retreat Cost: 3
Rarity: Uncommon
Card Number: 196/264
Ability — Magnetic CircuitAs often as you like during your turn (before your attack), you may attach a Lightning Energy card from your hand to 1 of your Pokémon.
Rarity: Holo Rare
Card Number: 36
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [1] Colorful FriendsSearch your deck for up to 3 Pokemon of different types, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [1] Skip (10)
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 133/165
Ability — Fully Blooming EnergyWhen you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may look at the top 8 cards of your deck and attach any number of Basic Energy cards you find there to your Pokemon in any way you like. Shuffle the other cards back into your deck.
Rarity: Rare
Card Number: 045/165
Card Type: Lightning
HP: 90
Stage: Stage 1
Attack 1: [L] Bang Boom Chain (20+) Before doing damage, you may discard any number of Pokémon Tools from your Pokémon. This attack does 40 more damage for each card you discarded in this way.
Attack 2: [1L] Electro Ball (70)
Weakness: Fx2
Retreat Cost: 1
Rarity: Rare
Card Number: 101/165
Card Type: Water
HP: 150
Stage: Stage 2
Attack 1: [W] Bring DownChoose a Pokemon in play (yours or your opponent's) that has the least HP remaining, except for this Pokemon, and it is Knocked Out.
Attack 2: [W] Water Shot (110)Discard an Energy from this Pokemon.
Weakness: Lx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 041/132