Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [W] Energized Shell (30x)This attack does 30 damage for each Energy attached to this Pokémon.
Weakness: Lx2
Retreat Cost: 1
Rarity: Common
Card Number: 022/086
During this turn, attacks used by your Pokemon do 40 more damage to your opponent's Active Pokemon ex (before applying Weakness and Resistance).
Rarity: Common
Card Number: 098/131
Ability: Wafting Heal When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may heal all damage from your Active Grass Pokemon. If you healed any damage in this way, discard all Energy from that Pokemon.
Rarity: Rare
Card Number: 008/131
Ability: Recon Directive Once during your turn, you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card on the bottom of your deck.
Rarity: Common
Card Number: 072/131
Ability: Festival Lead If Festival Grounds is in play, this Pokemon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokemon, you may attack again after your opponent chooses a new Active Pokemon.
Rarity: Uncommon
Card Number: 021/131
During this turn, attacks used by your Pokémon do 40 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).
Rarity: Common
Card Number: 145/159
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [2] Back Draft (30x)This attack does 30 damage for each Basic Energy card in your opponent’s discard pile.
Attack 2: [1RR] Flamebody Cannon (90)Discard all Energy from this Pokémon, and this attack also does 90 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Weakness: Wx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 027/159
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [R] Strength (10)
Attack 2: [RR] Fire Tackle (50) This Pokémon also does 20 damage to itself.
Weakness: Wx2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 034/167
Card Type: Psychic
HP: 150
Stage: Stage 1
Attack 1: [PCC] Sand Attack (60) duringyour opponent's next turn, if the DefendingPokémon tries to use an attack, your opponent flips a coin. If tails, that attack doesn't happen.
Attack 2: [PCCC] Spooky Sand (150)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 4
Rarity: Common
Card Number: 092/167
Card Type: Grass
HP: 110
Stage: Basic
Attack 1: [GC] Slo[W] Crunch Discard all Energy from this Pokémon. At the end of your opponent's next turn, the DefendingPokémon will be Knocked Out.
Attack 2: [GCC] Superpowered Horns (100)
Weakness: Rx2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 003/167
Card Type: Grass
HP: 120
Stage: Basic
Attack 1: [GCC] Body Slam (10) Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack 2: [GCCC] Seismic Toss (130)
Weakness: Rx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 008/167
Card Type: Fighting
HP: 100
Stage: Stage 1
Attack 1: [F] Knuckle Punch (20)
Attack 2: [FCC] Superpower (50+) You may do 30 more damage. If you do, this Pokémon also does 30 damage to itself.
Weakness: Px2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 104/167
Card Type: Pokémon
HP: 70
Stage: Basic
Attack 1: [#] Quick Attack (10)Flip a coin. If heads, this attack does 10 more damage.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 048/197
Ability — Mysterious ShieldPrevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex and Pokémon V.
Rarity: Rare
Card Number: 134/182
Card Type: Grass
HP: 120
Stage: Basic
Attack 1: [G] Recovery Net Put up to 2 Pokémon from your discard pile into your hand.
Attack 2: [GCC] Avenging Edge (100+) If any of your Pokémon were Knocked Out by damage from an attack during your opponent's last turn, this attack does 60 more damage.
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 019/167
Ability — Adrena-PowerIf this Pokémon has any Darkness Energy attached, it gets +100 HP, and the attacks it uses do 100 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 111/167
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [1] String PullFlip a coin. If heads, switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
Attack 2: [G] Bug Bite (10)
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 016/198
Card Type: Psychic
HP: 50
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
Attack 2: [2] Corkscrew Punch (20)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 087/182
Ability: Tundra Wall All of your Pokémon that have any Water Energy attached take 50 less damage from attacks from your opponent's Pokémon (after applying Weakness and Resistance). The effect of Tundra Wall doesn't stack.
Rarity: Rare
Card Number: 024/088
Your opponent reveals their hand, and you choose an Energy card you find there and put it on the bottom of their deck.
Rarity: Uncommon
Card Number: 073/088
Card Type: Metal
HP: 180
Stage: Stage 1
Attack 1: [M] Earthquake (130)This attack also does 30 damage to each of your Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon).
Attack 2: [3MM] Heavy Impact (180)
Weakness: Rx2
Resistance: G-30
Retreat Cost: 4
Rarity: Rare
Card Number: 125/182
Flip a coin. If heads, search your deck for up to 2 Pokémon, reveal them, and put them into your hand. If tails, search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.You may play only 1 Supporter card during your turn.
Rarity: Common
Card Number: 165/182
Card Type: Lightning
HP: 120
Stage: Stage 1
Attack 1: [L] Burst of BrayingChoose Basic L Energy cards from your discard pile up to the number of Prize cards your opponent has taken and attach them to your Pokémon in any way you like.
Attack 2: [2L] Thunder (150)This Pokémon does 50 damage to itself.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 063/182
Look at the top 5 cards of your deck. Choose up to 2 basic [L] Energy cards and attach them to your Benched [L] Pokemon in any way you like. Then, shuffle the remaining cards into your deck.You may play as many Item cards as you like during your turn.
Rarity: Uncommon
Card Number: 170/198
Card Type: Darkness
HP: 120
Stage: Basic
Attack 1: [D] Poison Spray Your opponent's Active Pokémon is now Poisoned.
Attack 2: [DDD] Relentless Punches (50+) This attack does 50 more damage for each damage counter on your opponent's Active Pokémon.
Weakness: Gx2
Resistance: None
Retreat Cost: 3
Rarity: Uncommon
Card Number: 118/167
Ability — Storehouse HideawayAs long as this Pokémon is on your Bench, prevent all damage from and effects of attacks from your opponent's Pokémon done to this Pokémon.
Rarity: Common
Card Number: 020/167
Once during each player's turn, that player may search their deck for a Basic Pokémon and put it onto their Bench. Then, that player shuffles their deck. If a player searches their deck in this way, their turn ends.
Rarity: Uncommon
Card Number: 077/088
Card Type: Pokémon
HP: 140
Stage: Stage 1
Attack 1: [R][#] Eruption (50+)Each player discards the top card of their deck. This attack does 100 more damage for each Energy card discarded in this way.
Attack 2: [R][R][#] Steaming Stomp (120)
Weakness: Wx2
Resistance: None
Retreat Cost: 3
Rarity: Uncommon
Card Number: 032/197
Card Type: Psychic
HP: 100
Stage: Stage 1
Attack 1: [P] PerplexYour opponent's Active Pokémon is now Confused.
Attack 2: [P] Psychic (30+)This attack does 30 more damage for each Energy attached to your opponent's Active Pokémon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 034/088
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [L] Tail GeneratorChoose Basic Lightning Energy cards from your discard pile up to the amount of Energy attached to all of your opponent's Pokémon and attach them to your Lightning Pokémon in any way you like.
Attack 2: [LC] Thunder Shock (30)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 029/088
If the Pokémon this card is attached to is Knocked Out by damage from an attack from your opponent's Pokémon, put 4 damage counters on the Attacking Pokémon.You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
Rarity: Uncommon
Card Number: 197/197
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [2] Lively Tackle (60+)If this Pokémon was healed during this turn, this attack does 90 more damage.
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: 147/182
Card Type: Darkness
HP: 130
Stage: Stage 2
Attack 1: [2] Echoing Madness (50)Choose Item cards or Supporter cards. During your opponent’s next turn, they can’t play any of that type of Trainer card from their hand.
Attack 2: [2D] Cutting Wind (130)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 0
Rarity: Uncommon
Card Number: 112/182
Card Type: Psychic
HP: 140
Stage: Stage 1
Attack 1: [CC] One-derful Rumble (40x) This attack does 40 damage for each of your Stage 1 Pokémon in play.
Attack 2: [PCC] Eerie Wave (80) Your opponent's Active Pokémon is now confused.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Uncommon
Card Number: 084/167
Card Type: Psychic
HP: 110
Stage: Basic
Attack 1: [PC] Double Eater (60x)Discard up to 2 Energy cards from your hand, and this attack does 60 damage for each card you discarded in this way.
Weakness: Mx2
Retreat Cost: 2
Rarity: Common
Card Number: 032/088