Ability — Read the StarsOnce during your turn, you may look at the top 2 cards of your opponent's deck and put 1 of them back. Put the other card on the bottom of their deck.
Rarity: Uncommon
Card Number: 092/193
Your opponent counts the cards in their hand, shuffles those cards, and puts them on the bottom of their deck. If they do, they draw that many cards.
Rarity: Uncommon
Card Number: 181/191
Ability: Obliging Heal When you play this Pokémon from your hand onto your Bench during your turn, you may heal 30 damage from your Active Pokémon and have it recover from a Special Condition.
Rarity: Uncommon
Card Number: 093/191
Ability — Stir and SnoozeIf this Pokémon is Asleep, flip 2 coins instead of 1 during Pokémon Checkup. If either of them is tails, this Pokémon is still Asleep.
Rarity: Rare
Card Number: 162/193
Card Type: Psychic
HP: 70
Stage: Stage 1
Attack 1: [1] Revival BlessingPut a Pokémon from your discard pile onto your Bench.
Attack 2: [PP] Psybeam (50)Your opponent's Active Pokémon is now Confused.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 099/193
Card Type: Psychic
HP: 70
Stage: Stage 1
Attack 1: [1] Revival BlessingPut a Pokémon from your discard pile onto your Bench.
Attack 2: [PP] Psybeam (50)Your opponent's Active Pokémon is now Confused.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 099/193
Whenever any player attaches an Energy card from their hand to 1 of their Basic non-W Pokemon, put 2 damage counters on that Pokemon.This Stadium stays in play when you play it. Discard it if another Stadium comes into play. If a Stadium with the same name is in play, you can’t play this card.
Rarity: Uncommon
Card Number: 174/193
Details
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [L] Thunder Wave Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack 2: [LLC] Thunderbolt (190) Discard all energy from this Pokémon.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 2
Rarity: Rare
Card Number: 065/167
Card Type: Water
HP: 120
Stage: Stage 1
Attack 1: [W] Damage Beat (20x) This attack does 20 damage for each damage counter on your opponent's Active Pokémon.
Attack 2: [WCC] Crazy Headbutt (140) Discard an Energy from this Pokémon.
Weakness: Mx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 052/167
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [1] Double Stab (30x)Flip 2 coins. This attack does 30 damage for each heads.
Attack 2: [G] Order a Raid (120)Choose 1 of your Benched Combee and shuffle that Pokemon and all attached cards into your deck. If you can't shuffle a Combee into your deck, this attack does nothing.
Weakness: Fx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 009/193
Card Type: Metal
HP: 180
Stage: Stage 2
Attack 1: [M] Angry Slam (50x) This attack does 50 damage for each of your Pokémon that has any damage counters on it.
Attack 2: [MCC] Guard Cla[W] (120) during your opponent's next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).
Weakness: Rx2
Resistance: G-30
Retreat Cost: 3
Rarity: Uncommon
Card Number: 122/167
Card Type: Fighting
HP: 110
Stage: Stage 1
Attack 1: [F] Deck and Hide (20)Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
Attack 2: [2F] Elbow Strike (90)
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 109/193
Card Type: Dark
HP: 70
Stage: Basic
Attack 1: [1] Night EyesYour opponent's Active Pokémon is now Asleep.
Attack 2: [D] Unseen Claw (20+)If your opponent's Active Pokémon is affected by a Special Condition, this attack does 70 more damage.
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 136/193
Look at the top 7 cards of your deck. You may reveal a Pokemon you find there and put it into your hand. Shuffle the other cards back into your deck.You may play as many Item cards as you like during your turn.
Rarity: Common
Card Number: 183/193
Ability — Pyro DanceOnce, during your turn, you may attach a Basic R Energy card, a Basic F Energy card, or 1 of each from your hand to your Pokémon in any way you like.
Rarity: Rare
Card Number: 033/167
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W] NumbingWater (20) Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 057/167
Card Type: Dark
HP: 50
Stage: Basic
Attack 1: [1] Looking for BerriesSearch your discard pile for a Basic Energy card, reveal it, and put it into your hand.
Attack 2: [D] Scratch (10)
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 144/193
While attached to a Pokemon, this card provides 1 Energy.If you have more Prize cards remaining than your opponent and this card is attached to an Evolution Pokemon that doesn’t have a Rule Box, it provides 3 Energy of any type instead.
Rarity: Uncommon
Card Number: 192/193
Card Type: Colorless
HP: 60
Stage: Stage 1
Attack 1: [2] Gentle Slap (50)
Attack 2: [3] Gnaw RelentlesslyPut 1 damage counter on each of your opponent's Pokémon for each of your Maushold in play.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 168/193
As long as this card is attached to a Pokémon, it provides Colorless Energy.If this card is discarded by an effect of an attack used by the Pokémon this card is attached to, attach this card from your discard pile to that Pokémon after attacking.
Rarity: Uncommon
Card Number: 166/167
Look at the top 7 cards of your deck. You may reveal a Pokémon and a Trainer card you find there and put them into your hand. Shuffle the other cards back into your deck.
Rarity: Uncommon
Card Number: 174/191
Card Type: Colorless
HP: 40
Stage: Basic
Attack 1: [C] Play Rough (10+)Flip a coin. If heads, this attack does 10 more damage.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 157/191
Ability — Boom Boom GroveOnce during your turn, if your Active Pokémon has the Festival Lead Ability, you may search your deck for a card and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 015/167
Once during each player's turn, that player may search their deck for a Basic Pokémon that doesn’t have a Rule Box and put it onto their Bench. Then, that player shuffles their deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)You may play only 1 satium card during your turn. Put it next to the Active Spot, and discard it if another Stadium comes into play. A stadium with the same name can't be played.
Rarity: Uncommon
Card Number: 171/193
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism ChargeSearch your deck for up to 3 Basic Energy cards of different types and attach them to your Tera Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [CCC] Hard Tackle (100)
Weakness: Fx2
Retreat Cost: 2
Rarity: Rare
Card Number: 161/191
Card Type: Water
HP: 180
Stage: Stage 1
Attack 1: [2W] Revengeful Storm (80+)If you have more Prize cards remaining than your opponent, this attack does 100 more damage.
Attack 2: [2WW] Berserker Tackle (200)This Pokemon also does 50 damage to itself
Weakness: Lx2
Resistance: None
Retreat Cost: 4
Rarity: Rare
Card Number: 043/193
Card Type: Psychic
HP: 140
Stage: Stage 2
Attack 1: [P] Strange Hacking Your opponent's Active Pokémon is now Confused. You may move any number of damage counters from your opponent's Pokémon to their other Pokémon in any way you like.
Attack 2: [P] Psychic (10+) This attack does 50 more damage for each Energy attached to your opponent's Active Pokémon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 082/167
Ability — Freezing ShroudDuring Pokémon Checkup, put 1 damage counter on each Pokémon that has an Ability (both yours and your opponent's), except any Froslass.
Rarity: Rare
Card Number: 053/167
Switch 1 of your opponent’s Benched Pokemon with their Active Pokemon.You may play only 1 Supporter card during your turn.
Rarity: Rare
Card Number: 172/193
Ability — Adrena-BrainOnce during your turn, if this Pokémon has any D Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Rarity: Rare
Card Number: 095/167
Details
The Basic Pokemon this card is attached to gets +50 HP.You may attach any number of Pokemon Tools to your Pokemon during your turn. You may attach only 1 Pokemon Tool to each Pokemon, and it stays attached.
Rarity: Uncommon
Card Number: 173/193
Ability — Adrena-BrainOnce during your turn, if this Pokémon has any D Energy attached, you may move up to 3 damage counters from 1 of your Pokémon to 1 of your opponent's Pokémon.
Rarity: Rare
Card Number: 095/167
As long as this card is attached to a Pokemon, it provides every type of Energy but provides only 1 Energy at a time.If the Pokemon this card is attached to has any other Special Energy attached to it, this card provides 1 Energy instead.
Rarity: Uncommon
Card Number: 191/193
Card Type: Fighting
HP: 110
Stage: Basic
Attack 1: [C] Diffuse Reflection (40x)This attack does 40 damage for each Special Energy attached to all of your opponent's Pokémon.
Attack 2: [FC] Power Gem (60)
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 086/142