Card Type: Metal
HP: 90
Stage: Stage 1
Attack 1: [CC] Iron Tackle (60)This Pokémon also does 20 damage to itself.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 3
Rarity: Common
Card Number: 100/142
Card Type: Fighting
HP: 90
Stage: Stage 1
Attack 1: [F] Gale Roundhouse (30+)If your opponent has 5 or fewer cards in their hand, this attack does 60 more damage.
Weakness: Px2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 084/142
If the Pokémon this card is attached to is damaged by an attack from your opponent's Fire Pokémon, it takes 60 less damage (after applying Weakness and Resistance), and discard this card.
Rarity: Uncommon
Card Number: 140/142
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [RCC] Ring of Fire (50)Your opponent's Active Pokémon is now Burned. During your opponent's next turn, that Pokémon can't retreat.
Attack 2: [RRCC] Inferno Onrush (180)This Pokémon also does 60 damage to itself.
Weakness: Wx2
Resistance: None
Retreat Cost: 3
Rarity: Common
Card Number: 025/142
Ability: Emergency Rotation Once during your turn, if this Pokémon is in your hand and your opponent has any Stage 2 Pokémon in play, you may put this Pokémon onto your Bench.
Rarity: Rare
Card Number: 101/142
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [C] Colorful ConfectionSearch your deck for up to 5 Pokémon that are the same type as any Basic Energy attached to this Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [PC] Magical Shot (60)
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 065/142
Ability: Primal Knowledge Attacks used by your Pokémon do 30 more damage to your opponent's Active Evolution Pokémon (before applying Weakness and Resistance).
Rarity: Rare
Card Number: 038/142
Card Type: Fighting
HP: 120
Stage: Stage 1
Attack 1: [F] GrowlDuring your opponent's next turn, the Defending Pokémon's attacks do 40 less damage (before applying Weakness and Resistance).
Attack 2: [CC] Bone Vengeance (60+)If any of your Benched Cubone have any damage counters on them, this attack does 120 more damage.
Weakness: Gx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 073/142
Ability: ACE Nullifier If this Pokemon has a Pokemon Tool attached, your opponent can't play any ACE SPEC cards from their hand.
Rarity: Uncommon
Card Number: 040/064
Ability: Jewel Seeker Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, if you have any Tera Pokémon in play, you may search your deck for up to 2 Trainer cards, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Rare
Card Number: 115/142
Search your deck for a Stadium card and an Energy card, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 057/064
Search your deck for up to 2 Basic Energy cards of different types, reveal them, and put 1 of them into your hand. Attach the other to 1 of your Pokémon. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 133/142
Ability: Massive Body As long as this Pokemon is in the Active Spot, your opponent can't play any Stadium cards from their hand.
Rarity: Rare
Card Number: 042/064
Card Type: Darkness
HP: 50
Stage: Basic
Attack 1: [D] SupersonicFlip a coin. If heads, your opponent’s Active Pokémon is now Confused.
Attack 2: [2] Razor Wing (20)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 110/182
Card Type: Water
HP: 70
Stage: Basic
Attack 1: [W] HideFlip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
Attack 2: [1W] Gnaw (20)
Weakness: Lx2
Resistance: None
Retreat Cost: 2
Rarity: Common
Card Number: 047/182
Ability — Rumbling EngineYou must discard an Energy from your hand in order to use this Ability. Once during your turn, you may draw until you have 6 cards in your hand.
Rarity: Rare
Card Number: 065/091
Card Type: Dragon
HP: 170
Stage: Stage 2
Attack 1: [F] Bring Down the AxeIf your opponent's Active Pokemon has any Special Energy attached, it is Knocked Out.
Attack 2: [FM] Dragon Pulse (230)Discard the top 3 cards of your deck.
Retreat Cost: 2
Rarity: Rare
Card Number: 046/064
Ability — Energizing Rock SaltOnce per turn, you may attach a Basic F Energy card from your discard pile to 1 of your Pokemon. If you attached Energy to a Pokemon in this way, heal 30 damage from that Pokemon.
Rarity: Rare
Card Number: 104/182
You can use this card only if your opponent has exactly 2 Prize cards remaining.During this turn, if your opponent's Active Pokémon is Knocked Out by damage from an attack used by your Tera Pokémon, take 1 more Prize card.
Rarity: Uncommon
Card Number: 132/142
Ability: Fire Alarm As often as you like during your turn, you may move a [R] Energy attached to 1 of your Benched Pokémon to your Active Pokémon.
Rarity: Rare
Card Number: 041/198
Card Type: Water
HP: 100
Stage: Stage 1
Attack 1: [W] Slash (40)
Attack 2: [WW] Hail Claw (70)Discard all Energy from this Pokemon. Your opponent's Active Pokemon is now Paralyzed.
Weakness: Mx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 014/064