Card Type: Psychic
HP: 100
Stage: Basic
Attack 1: [P] Mischievous Crunch (30x)This attack does 30 damage for each [P] Energy attached to this Pokemon.
Weakness: Mx2
Retreat Cost: 2
Rarity: Common
Card Number: 089/197
Card Type: Pokémon
HP: 150
Stage: Stage 1
Attack 1: [W] Jet Punch (30)This attack also does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness or Resistance for Benched Pokemon).
Attack 2: [W][W] Justice Kick (210)If this Pokemon didn’t move from the Bench to the Active Spot during this turn, this attack does nothing.
Weakness: Lx2
Resistance: None
Retreat Cost: 2
Rarity: Rare
Card Number: 062/197
Card Type: Fire
HP: 180
Stage: Stage 2
Attack 1: [R] Fiery Vocals (50)Attach up to 2 Basic Energy cards from your discard pile to your Pokémon in any way you like.
Attack 2: [1RR] Blaze Shout (190)This Pokémon also does 30 damage to itself.
Weakness: Wx2
Resistance: None
Retreat Cost: 3
Rarity: Rare
Card Number: 038/198
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [1] Call for FamilySearch your deck for up to 2 Basic Pokemon cards and play them on your Bench. Then, shuffle your deck.
Attack 2: [2] Fly (60)Flip a coin. If tails, this attack fails. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 162/198
Ability: Charge UpOnce during your turn, you may search your deck for a basic [L] Energy and attach it to this Pokemon. Then, shuffle your deck.
Rarity: Rare
Card Number: 076/198
Attacks used by the Poisoned Pokemon this card is attached to do 40 more damage to your opponent's Active Pokemon ''(before applying Weakness and Resistance)''.
Rarity: Uncommon
Card Number: 055/064
Card Type: Colorless
HP: 130
Stage: Stage 1
Attack 1: [C] Power Charger (30)Search your deck for a Basic Energy card and attach it to this Pokemon. Then, shuffle your deck.
Attack 2: [CCC] Hammer In (130)
Weakness: Fx2
Retreat Cost: 3
Rarity: Common
Card Number: 053/064
Card Type: Colorless
HP: 100
Stage: Basic
Attack 1: [C] Energy Assist (30)Attach a Basic Energy card from your discard pile to 1 of your Benched Pokemon.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 051/064
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [P] Healing PirouetteHeal 20 damage from each of your Pokemon.
Attack 2: [PPP] Crescent Purge (80+)You may turn 1 of your face-down Prize cards face up. If you do, this attack does 80 more damage. (That Prize card remains face up for the rest of the game.)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 021/064
Card Type: Water
HP: 90
Stage: Stage 1
Attack 1: [W] Call for BackupSearch your deck for up to 3 Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [CC] Sharp Fin (40)
Weakness: Lx2
Retreat Cost: 1
Rarity: Common
Card Number: 011/064
Ability — LifeboatWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may use this Ability. Each player puts a Basic Pokémon from their discard pile onto their Bench. (Your opponent chooses first.)
Rarity: Rare
Card Number: 036/182
Ability — Tangled FeetIf this Pokémon is Confused and is damaged by an attack, flip a coin. If heads, prevent that damage.
Rarity: Common
Card Number: 151/182
Card Type: Darkness
HP: 100
Stage: Basic
Attack 1: [1] DrawarenessYou may discard any number of cards from your hand until you have 4 or fewer. Then, draw cards until you have 5 cards in your hand
Attack 2: [2] Enchanted Blade (20+)If this Pokémon has a Pokémon Tool attached, this attack does 60 more damage.
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 113/182
Card Type: Psychic
HP: 60
Stage: Basic
Attack 1: [P] Wrapped in Shadows (10)Flip a coin. If heads, the opponent can’t play Item cards from their hand during their next turn.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 087/198
Card Type: Psychic
HP: 120
Stage: Basic
Attack 1: [P] Healing PirouetteHeal 20 damage from each of your Pokemon.
Attack 2: [PPP] Crescent Purge (80+)You may turn 1 of your face-down Prize cards face up. If you do, this attack does 80 more damage. (That Prize card remains face up for the rest of the game.)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Rare
Card Number: 021/064
Card Type: Darkness
HP: 60
Stage: Basic
Attack 1: [C] Mischievous TentaclesLook at the top card of your opponent's deck. You may have your opponent shuffle their deck.
Attack 2: [D] Peck (10)
Weakness: Gx2
Retreat Cost: 1
Rarity: Common
Card Number: 033/064
Ability — Thermal ReactorOnce during your turn, when this Pokemon moves from your Bench to the Active Spot, you may move any amount of R Energy from your other Pokemon on it.
Rarity: Rare
Card Number: 028/182
Ability: Fill OilWhen you play this Pokémon from your hand to evolve one of your Pokémon during your turn, you may heal all damage from 1 of your Pokémon.
Rarity: Rare
Card Number: 023/198
Ability: Energy CarnivalOnce during your turn, you may attach a Basic Energy card from your hand to 1 of your Pokémon.
Rarity: Rare
Card Number: 054/198
Card Type: Water
HP: 100
Stage: Basic
Attack 1: [W] Vivid ChargeSearch your deck for up to 3 basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [1W] Wave Splash (60)
Weakness: Lx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 051/198
Card Type: Psychic
HP: 110
Stage: Stage 1
Attack 1: [P] Insight (20)During your opponent’s next turn, the Defending Pokémon can’t retreat.
Attack 2: [2P] Psychic (30+)This attack does 50 more damage for each Energy attached to your opponent’s Active Pok3mon.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 0
Rarity: Uncommon
Card Number: 103/198
Ability: Battle-Hardened When you play this Pokemon from your hand onto your Bench during your turn, you may attach up to 2 Basic Fighting Energy cards from your hand to this Pokemon.
Rarity: Rare
Card Number: 025/064
Ability: Unnerve Whenever your opponent plays an Item or Supporter card from their hand, prevent all effects of that card done to this Pokemon.
Rarity: Common
Card Number: 045/064
Card Type: Darkness
HP: 130
Stage: Basic
Attack 1: [D] Dark Slumber (20)Your opponent’s Active Pokémon is now Asleep.
Attack 2: [1DD] Night Cyclone (120)Move all Energy from this Pokémon to your Benched Pokémon in any way you like.
Weakness: Gx2
Resistance: None
Retreat Cost: 2
Rarity: Rare
Card Number: 136/197
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [G] Ominous Tentacles (30)You may choose an Energy attached to your opponent’s Active Pokemon and move it to 1 of their Benched Pokemon.
Attack 2: [2G] Triple SmashFlip 3 coins. This attack does 80 damage times the number of heads.
Weakness: Rx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 026/198
Ability: Counterattack NeedlesIf this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), put 3 damage counters on the Attacking Pokémon.
Rarity: Uncommon
Card Number: 006/198
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [G] Splashing Dodge (10)Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokemon.
Weakness: Rx2
Retreat Cost: 1
Rarity: Common
Card Number: 001/064