Ability: Flower Curtain Prevent all damage done to your Benched Pokémon that don't have a Rule Box by attacks from your opponent's Pokémon. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Card Number: 012/193
You can use this card only if you discard another card from your hand.Search your deck for up to 4 Lightning Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Card Number: 170/193
Attacks used by Hop's Pokémon (both yours and your opponent's) do 30 more damage to the opponent's Active Pokémon (before applying Weakness and Resistance).
Card Number: 186/193
If the Pokémon this card is attached to doesn't have a Rule Box, the attacks it uses do 30 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance). (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Card Number: 166/193
HP: 70
Stage: Basic
Attack 1: [Colorless] WhirlwindSwitch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
Attack 2: [Grass][Colorless] Razor Wing (30)
Weakness: Lightningx2
Resistance: Fighting-30
Card Number: 002/193
Ability: Evolutionary Guidance Once during your turn, if this Pokémon has any Energy attached, you may use this Ability. Search your deck for an Evolution Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Card Number: 125/193
Ability: Frill Generator Once during your turn, if you played Canari from your hand this turn, you may use this Ability. Search your deck for up to 2 Basic Lightning Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Card Number: 053/193
Ability: Damp Pokémon in play (both yours and your opponent's) lose any Ability that requires the Pokémon using it to Knock Out itself.
Card Number: 033/193
Ability: Incandescent Body If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Burned.
Card Number: 022/193
Ability: Attract Customers Once during your turn, if this Pokémon is in the Active Spot, you may look at the top 6 cards of your deck, reveal a Supporter card you find there, and put it into your hand. Shuffle the other cards back into your deck.
Card Number: 135/193
Each player who has any Tera Pokémon in play can have up to 8 Pokémon on their Bench.If a player no longer has any Tera Pokémon in play, that player discards Pokémon from their Bench until they have 5. When this card leaves play, both players discard Pokémon from their Bench until they have 5, and the player who played this card discards first.
Card Number: 184/193
Each player's Grass Pokémon can evolve into Grass Pokémon during the turn they play those Pokémon, except during their first turn.
Card Number: 182/193
You can use this card only if you have any Tera Pokémon in play.Choose up to 2 of your Benched Colorless Pokémon and attach a Basic Energy card from your discard pile to each of them.
Card Number: 149/193
HP: 140
Stage: Stage 1
Attack 1: [Colorless] Horror Revenge (30+)If any of your Hop's Pokémon were Knocked Out by damage from an attack during your opponent's last turn, this attack does 100 more damage.
Attack 2: [Psychic][Colorless][Colorless] Corner (90)During your opponent's next turn, the Defending Pokémon can't retreat.
Weakness: Darknessx2
Resistance: Fighting-30
Card Number: 078/193
HP: 120
Stage: Stage 1
Attack 1: [Colorless][Colorless] Agility (40)Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
Attack 2: [Psychic][Darkness] Enhanced Blade (70+)If this Pokémon has a Pokémon Tool attached, this attack does 70 more damage.
Card Number: 131/193
HP: 140
Stage: Stage 1
Attack 1: [Colorless][Colorless] Back Draft (30x)This attack does 30 damage for each Basic Energy card in your opponent's discard pile.
Attack 2: [Fire][Fire][Colorless] Flamebody Cannon (90)Discard all Energy from this Pokémon, and this attack also does 90 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Waterx2
Card Number: 028/193
HP: 70
Stage: Basic
Attack 1: [Colorless] AscensionSearch your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
Weakness: Firex2
Card Number: 013/193
Ability: Inferno Fandango As often as you like during your turn, you may attach a Basic Fire Energy card from your hand to 1 of your Pokémon.
Card Number: 026/193
HP: 70
Stage: Basic
Attack 1: [Colorless] Splashing Dodge (10)Flip a coin. If heads, during your opponent's next turn, prevent all damage from and effects of attacks done to this Pokémon.
Weakness: Darknessx2
Resistance: Fighting-30
Card Number: 077/193
HP: 70
Stage: Basic
Attack 1: [Colorless] Knickknack CarryingSearch your deck for a Pokémon Tool card, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [Psychic][Darkness] Bite (30)
Card Number: 130/193
HP: 60
Stage: Basic
Attack 1: [Psychic] AscensionSearch your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
Weakness: Darknessx2
Resistance: Fighting-30
Card Number: 067/193
HP: 110
Stage: Stage 1
Attack 1: [Psychic][Colorless] Assassin Magic (60)If your opponent's Active Pokémon is affected by a Special Condition, place 6 damage counters on 1 of your opponent's Benched Pokémon.
Weakness: Darknessx2
Resistance: Fighting-30
Card Number: 068/193
Attacks used by the Pikachu ex this card is attached to do 50 more damage to your opponent's Active Pokémon ex (before applying Weakness and Resistance).
Card Number: 163/193
If you have more Prize cards remaining than your opponent, attacks used by the Pokémon this card is attached to cost Colorless less.
Card Number: 161/193
Look at the top 7 cards of your deck. You may reveal up to 2 in any combination of Grass Pokémon and Basic Grass Energy cards you find there and put them into your hand. Shuffle the other cards back into your deck.
Card Number: 157/193
Search your deck for a Supporter card that has "Team Rocket" in its name, reveal it, and put it into your hand. Then, shuffle your deck.
Card Number: 160/193
Ability: Cheer On to Glory Attacks used by your Cynthia's Pokémon do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Card Number: 010/193
HP: 80
Stage: Basic
Attack 1: [Darkness] Scratch (20)
Attack 2: [Darkness][Darkness] Strike the SleeperThis attack does 20 damage to 1 of your opponent's Benched Pokémon for each damage counter on that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Grassx2
Card Number: 104/193
Ability: Sneaky Bite When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 2 damage counters on 1 of your opponent's Pokémon.
Card Number: 100/193
HP: 30
Stage: Basic
Attack 1: [0] Itchy Pollen (10)During your opponent's next turn, they can't play any Item cards from their hand.
Weakness: Firex2
Card Number: 011/193