Ability: Defiant Horn When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Card Number: 142/193
Ability: Flashing Draw You must discard a Basic Lightning Energy card from this Pokémon in order to use this Ability. Once during your turn, you may draw cards until you have 6 cards in your hand.
Card Number: 059/193
As long as this card is attached to a Pokémon, it provides [Colorless] Energy.If this card is attached to a Basic Pokémon, this card provides every type of Energy but provides only 1 Energy at a time.
Card Number: 192/193
Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [1] LeadSearch your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [2] Stompy Stomp (20x)Flip 2 coins. This attack does 20 damage for each heads.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 039/165
HP: 120
Stage: Basic
Attack 1: [Colorless] Prism ChargeSearch your deck for up to 3 Basic Energy cards of different types and attach them to your Tera Pokémon in any way you like. Then, shuffle your deck.
Attack 2: [Colorless][Colorless][Colorless] Hard Tackle (100)
Weakness: Fightingx2
Card Number: 144/193
HP: 110
Stage: Basic
Attack 1: [Fighting] Cosmic Beam (70)If you don't have Lunatone on your Bench, this attack does nothing. This attack's damage isn't affected by Weakness or Resistance.
Weakness: Grassx2
Card Number: 087/193
HP: 60
Stage: Basic
Attack 1: [Fighting] Digging RelentlesslyFlip a coin until you get tails. For each heads, discard the top card of your opponent's deck.
Weakness: Grassx2
Card Number: 082/193
Ability: Buzzing Wind Once during your turn, you may use this Ability. Flip a coin. If heads, put an Energy attached to your opponent's Active Pokémon into their hand.
Card Number: 008/193
HP: 130
Stage: Stage 1
Attack 1: [Colorless][Colorless] Rocket Feather (60x)Discard any amount of Supporter cards that has "Team Rocket" in their name from your hand, and this attack does 60 damage for each card you discarded in this way.
Attack 2: [Darkness][Colorless][Colorless] Hammer In (100)
Weakness: Lightningx2
Resistance: Fighting-30
Card Number: 103/193
HP: 100
Stage: Stage 1
Attack 1: [Psychic] Call SignSearch your deck for up to 3 Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [Psychic] Psyshot (30)
Weakness: Darknessx2
Resistance: Fighting-30
Card Number: 070/193
Ability: Recon Directive Once during your turn, you may look at the top 2 cards of your deck and put 1 of them into your hand. Put the other card on the bottom of your deck.
Card Number: 133/193
Ability: Auto Heal As long as this Pokémon is in the Active Spot, whenever you attach an Energy card from your hand to 1 of your Pokémon, heal 90 damage from that Pokémon.
Card Number: 120/193
HP: 130
Stage: Basic
Attack 1: [Metal] Hammer In (30)
Attack 2: [Metal][Metal][Colorless] Raging Hammer (80+)This attack does 10 more damage for each damage counter on this Pokémon.
Weakness: Firex2
Resistance: Grass-30
Card Number: 121/193
Ability: Supreme Overlord Attacks used by this Pokémon do 30 more damage to your opponent's Active Pokémon for each Prize card your opponent has taken.
Card Number: 118/193
HP: 60
Stage: Basic
Attack 1: [Psychic] Come and Get YouPut up to 3 Duskull from your discard pile onto your Bench.
Attack 2: [Psychic][Psychic] Mumble (30)
Weakness: Darknessx2
Resistance: Fighting-30
Card Number: 072/193
HP: 80
Stage: Basic
Attack 1: [Colorless] DeceitSearch your deck for a Supporter card, reveal it, and put it into your hand. Then, shuffle your deck.
Attack 2: [Darkness][Colorless] Torment (30)Choose 1 of your opponent's Active Pokémon's attacks. During your opponent's next turn, that Pokémon can't use that attack.
Weakness: Lightningx2
Resistance: Fighting-30
Card Number: 102/193
HP: 70
Stage: Basic
Attack 1: [Metal] Push Down (10)Switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
Weakness: Firex2
Resistance: Grass-30
Card Number: 116/193
Search your deck for a Basic Fighting Energy card or a Basic Fighting Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Card Number: 155/193
HP: 130
Stage: Basic
Attack 1: [Colorless][Colorless][Colorless] Shred (70)This attack's damage isn't affected by any effects on your opponent's Active Pokémon.
Attack 2: [Fire][Lightning][Lightning][Colorless] Rampaging Thunder (250)During your next turn, this Pokémon can't use attacks.
Card Number: 129/193
HP: 140
Stage: Basic
Attack 1: [Fire][Fire] Flare Fall (30+)If you have at least 4 Fire Energy in play, this attack does 90 more damage.
Weakness: Waterx2
Card Number: 020/193
Ability: Lunar Cycle Once during your turn, if you have Solrock in play, you may discard a Basic Fighting Energy card from your hand in order to use this Ability. Draw 3 cards. You can't use more than 1 Lunar Cycle Ability each turn.
Card Number: 086/193
HP: 120
Stage: Basic
Attack 1: [Lightning] Fast FlightIf you go first, you can use this attack during your first turn. Discard your hand and draw 5 cards.
Attack 2: [Lightning][Lightning][Colorless] Thunder Blast (130)Discard 2 Energy from this Pokémon.
Weakness: Fightingx2
Card Number: 054/19