Ability: Resolute Heart If this Pokémon has full HP and would be Knocked Out by damage from an attack, it is not Knocked Out, and its remaining HP becomes 10.
Rarity: Double Rare
Card Number: 044/193
Ability: Sky Transport Once during your turn, you may use this Ability. Switch your Active Pokémon with 1 of your Benched Pokémon.
Rarity: Double Rare
Card Number: 126/193
Ability: Flip the Script Once during your turn, if any of your Pokémon were Knocked Out during your opponent's last turn, you may draw 3 cards. You can't use more than 1 Flip the Script Ability each turn.
Rarity: Double Rare
Card Number: 114/193
HP: 340
Stage: Stage 1
Attack 1: [Fighting] Aura Jab (130)Attach up to 3 Basic Fighting Energy cards from your discard pile to your Benched Pokémon in any way you like.
Attack 2: [Fighting][Fighting] Mega Brave (270)During your next turn, this Pokémon can't use Mega Brave.
Weakness: Psychicx2
Rarity: Double Rare
Card Number: 092/193
Ability: Body of Grit If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, it is not Knocked Out, and its remaining HP becomes 10.
Rarity: Double Rare
Card Number: 094/193
Ability: Biting Spree When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may choose 2 of your opponent's Pokémon and put 2 damage counters on each of them.
Rarity: Double Rare
Card Number: 101/193
HP: 310
Stage: Stage 1
Attack 1: [Water] Resentful Song (50x)This attack does 50 damage for each card in your opponent's hand.
Attack 2: [Water][Colorless][Colorless] Absolute Snow (150)Your opponent's Active Pokémon is now Asleep.
Weakness: Metalx2
Rarity: Double Rare
Card Number: 036/193
HP: 230
Stage: Basic
Attack 1: [Colorless][Colorless] Slash (50)
Attack 2: [Lightning][Lightning][Colorless] Voltage Burst (130+)This attack does 50 more damage for each Prize card your opponent has taken. This Pokémon also does 30 damage to itself.
Weakness: Fightingx2
Rarity: Double Rare
Card Number: 051/193
HP: 360
Stage: Stage 2
Attack 1: [Psychic] Overflowing WishesFor each of your Benched Pokémon, search your deck for a Basic Psychic Energy card and attach it to that Pokémon. Then, shuffle your deck.
Attack 2: [Psychic] Mega Symphonia (50x)This attack does 50 damage for each Psychic Energy attached to all of your Pokémon.
Weakness: Darknessx2
Resistance: Fighting-30
Rarity: Double Rare
Card Number: 071/193
HP: 230
Stage: Basic
Attack 1: [Colorless][Colorless] Slash (50)
Attack 2: [Fire][Fire][Colorless] Blazing Burst (130+)This attack does 50 more damage for each Prize card your opponent has taken. Discard an Energy from this Pokémon.
Weakness: Waterx2
Rarity: Double Rare
Card Number: 029/193
HP: 270
Stage: Stage 1
Attack 1: [Fire] Abyssal Flames (30+)This attack does 20 more damage for each Energy card in your discard pile.
Attack 2: [Fire][Psychic][Metal] Raging Amethyst (280)Discard all Energy from this Pokémon.
Weakness: Waterx2
Rarity: Double Rare
Card Number: 031/193
HP: 230
Stage: Basic
Attack 1: [Colorless] Insta-Strike (30)This attack also does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack 2: [Metal][Metal][Metal][Colorless] Brave Slash (240)During your next turn, this Pokémon can't use Brave Slash.
Weakness: Firex2
Resistance: Grass-30
Rarity: Double Rare
Card Number: 123/193
Ability: Counterattack Crest If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), place 5 damage counters on the Attacking Pokémon.
Rarity: Double Rare
Card Number: 110/193
Ability: Trade You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw 2 cards.
Rarity: Double Rare
Card Number: 112/193
Ability: Metallic Signal Once during your turn, you may search your deck for up to 2 Evolution Metal Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Double Rare
Card Number: 119/193
HP: 330
Stage: Stage 2
Attack 1: [Fighting] Corkscrew Dive (100)You may draw cards until you have 6 cards in your hand.
Attack 2: [Fighting][Fighting] Draconic Buster (260)Discard all Energy from this Pokémon.
Weakness: Grassx2
Rarity: Double Rare
Card Number: 090/193
Ability: Electric Streamer As often as you like during your turn, you may attach a Basic Lightning Energy card from your hand to 1 of your Iono's Pokémon.
Rarity: Double Rare
Card Number: 057/193
Ability: Golden Flame Once during your turn, you may attach up to 2 Basic Fire Energy cards from your hand to 1 of your Benched Ethan's Pokémon.
Rarity: Double Rare
Card Number: 021/193
HP: 350
Stage: Stage 2
Attack 1: [Lightning][Lightning] Split BombThis attack does 60 damage to 2 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack 2: [Lightning][Lightning][Lightning] Disaster Shock (190)You may discard 2 Energy from this Pokémon and make your opponent's Active Pokémon Paralyzed.
Weakness: Fightingx2
Rarity: Double Rare
Card Number: 049/193
Ability: Buzzing Boost Once during your turn, when this Pokémon moves from your Bench to the Active Spot, you may search your deck for up to 3 Basic Grass Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Rarity: Double Rare
Card Number: 003/193
Ability: Extra Helpings Attacks used by your Hop's Pokémon do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). The effect of Extra Helpings doesn't stack.
Card Number: 136/193
HP: 80
Stage: Basic
Attack 1: [Darkness][Colorless] Knock Off (20)Discard a random card from your opponent's hand.
Weakness: Grassx2
Card Number: 109/193
Ability: Damp Pokémon in play (both yours and your opponent's) lose any Ability that requires the Pokémon using it to Knock Out itself.
Card Number: 032/193
HP: 60
Stage: Basic
Attack 1: [Psychic][Colorless] Gemstone MimicryChoose 1 of your opponent's Active Tera Pokémon's attacks and use it as this attack.
Weakness: Darknessx2
Resistance: Fighting-30
Card Number: 079/193
Ability: Pothole Whenever your opponent's Active Pokémon moves to the Bench during their turn, put 2 damage counters on that Pokémon.
Card Number: 083/193
This card can only be attached to a Team Rocket's Pokémon. If this card is attached to anything other than a Team Rocket's Pokémon, discard this card.As long as this card is attached to a Pokémon, it provides 2 in any combination of [Psychic] Energy and [Darkness] Energy.
Card Number: 193/193
HP: 170
Stage: Stage 2
Attack 1: [Darkness][Colorless] Scar Shout (70x)This attack does 70 damage for each damage counter on your opponent's Active Pokémon.
Attack 2: [Darkness][Colorless][Colorless] Punk Smash (160)Discard an Energy from this Pokémon.
Weakness: Grassx2
Card Number: 107/193
During this turn, attacks used by your Fighting Pokémon do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
Card Number: 154/193
HP: 140
Stage: Basic
Attack 1: [Fighting] Light Punch (20)
Attack 2: [Fighting][Fighting][Colorless] Settle the Score (80+)This attack does 60 more damage for each Prize card your opponent took on their last turn.
Weakness: Psychicx2
Card Number: 098/193
Switch your Active Team Rocket's Pokémon with 1 of your Benched Team Rocket's Pokémon. If you do, switch in 1 of your opponent's Benched Pokémon to the Active Spot.
Card Number: 178/193
If you go first, you may use this card during your first turn.Search your deck for up to 3 Basic Team Rocket's Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Card Number: 180/193
Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Team Rocket's Pokémon, draw cards until you have 8 cards in your hand instead.
Card Number: 176/193
You can use this card only if your opponent has 2 or fewer Prize cards remaining.Choose 1 of your Pokémon in play. During your opponent's next turn, prevent all damage from and effects of attacks done to that Pokémon by your opponent's Pokémon ex.
Card Number: 169/193