Card Type: Colorless
HP: 70
Stage: Basic
Attack 1: [1] Colorful FriendsSearch your deck for up to 3 Pokemon of different types, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [1] Skip (10)
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 133/165
Ability: Sparkling Scales Prevent all damage from and effects of attacks from your opponent's Tera Pokémon done to this Pokémon.
Rarity: Double Rare
Card Number: 042/191
Card Type: Dragon
HP: 120
Stage: Stage 1
Attack 1: [W] Humming ChargeSearch your deck for up to 2 Basic Energy cards and attach them to your Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [WM] Cotton Wings (100)Flip a coin. If heads, during your opponent's next turn, prevent all damage done to this Pokemon by attacks.
Retreat Cost: 1
Rarity: Uncommon
Card Number: 134/191
Card Type: Psychic
HP: 90
Stage: Basic
Attack 1: [CC] Perplexing TransferMove all damage counters from 1 of your Benched Ancient Pokemon to your opponent's Active Pokemon.
Attack 2: [PP] Moonblast (70)During your opponent's next turn, attacks used by the Defending Pokemon do 30 less damage (before applying Weakness and Resistance).
Weakness: Mx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 096/191
Ability — Zero to HeroOnce during your turn, when this Pokémon moves from the Active Spot to the Bench, you may search your deck for a Palafin ex and switch it with this Pokémon. Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon. If you switched a Pokémon in this way, put this card into your deck. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 060/167
Ability: Up-Tempo You must put a card from your hand on the bottom of your deck in order to use this Ability. Once during your turn, you may draw cards until you have 5 cards in your hand.
Rarity: Common
Card Number: 053/191
If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out),move an Energy from the Attacking Pokémon to 1 of your opponent's Benched Pokémon.
Rarity: Uncommon
Card Number: 150/167
Ability — Storehouse Hideaway
As long as this Pokémon is on your Bench, prevent all damage from and effects of attacks from your opponent's Pokémon done to this Pokémon.
Rarity: Common
Card Number: 020/167
Ability — Festival LeadIf Festival Grounds is in play, this Pokémon may use an attack it has twice. If the first attack Knocks Out your opponent's Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon
Rarity: Common
Card Number: 089/167
Card Type: Grass
HP: 30
Stage: Basic
Attack 1: [C] Precocious EvolutionIf you go first, you can use this attack during your first turn. Search your deck for a card that evolves from this Pokemon and put it onto this Pokemon to evolve it. Then, shuffle your deck.
Weakness: Rx2
Retreat Cost: 1
Rarity: Common
Card Number: 001/191
Ability — Adrena-PheromoneIf this Pokémon has any D Energy attached and is damaged by an attack, flip a coin. If heads, prevent that damage.
Rarity: Rare
Card Number: 096/167
Card Type: Fire
HP: 80
Stage: Stage 1
Attack 1: [R] Live Coal (20)
Attack 2: [RC] Burn It all Up (60) Discard all Energy from this Pokémon.
Weakness: Wx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 037/167
Card Type: Colorless
HP: 110
Stage: Stage 1
Attack 1: [C] FightingWings (20+) If your opponent's Active Pokémon is a Pokémon ex or Pokémon V, this attack does 90 more damage.
Attack 2: [CC] Gust (70)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 140/167
Card Type: Grass
HP: 120
Stage: Basic
Attack 1: [GCC] Body Slam (10) Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Attack 2: [GCCC] Seismic Toss (130)
Weakness: Rx2
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 008/167
Card Type: Grass
HP: 120
Stage: Stage 1
Attack 1: [C] Leaflet Blessings Attach a Basic [G]Energy card from your hand to 1 of your Benched Pokémon. If you do, heal all damage from that Pokémon.
Attack 2: [GC] Solar Beam (70)
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Uncommon
Card Number: 011/167
Card Type: Colorless
HP: 130
Stage: Stage 1
Attack 1: [CC] Drag OffSwitch in 1 of your opponent's Benched Pokemon to the Active Spot. This attack does 40 damage to the new Active Pokemon.
Attack 2: [CCC] Blasting Wind (120)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 153/191
Card Type: Fighting
HP: 60
Stage: Stage 1
Attack 1: [C] Stun Poison Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed and Poisoned.
Attack 2: [F] Venoshock (30+) If your opponent's Active Pokémon is Poisoned, this attack does 100 more damage.
Weakness: Gx2
Resistance: None
Retreat Cost: 3
Rarity: Uncommon
Card Number: 109/167
Ability — Wicked TailWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may flip 2 coins. For each heads, choose a random card from your opponent's hand. Your opponent reveals those cards and shuffles them into their deck.
Rarity: Uncommon
Card Number: 138/167
Ability: Wonder Kiss When your opponent's Active Pokémon is Knocked Out, flip a coin. If heads, take 1 more Prize card. The effect of Wonder Kiss doesn't stack.
Rarity: Rare
Card Number: 072/191
Card Type: Grass
HP: 180
Stage: Stage 2
Attack 1: [G] Drum Beating(60) duringyour opponent's next turn, attacks used by the DefendingPokémon cost C more, and it's Retreat Cost is C more.
Attack 2: [GG] Wood Hammer (180) This Pokémon also does 50 damage to itself.
Weakness: Rx2
Resistance: None
Retreat Cost: 4
Rarity: Uncommon
Card Number: 016/167
Switch your Active Pokémon with 1 of your Benched Pokémon. If you do, draw cards until you have 5 cards in your hand.
Rarity: Uncommon
Card Number: 187/191
During your opponent's next turn, all of your Pokémon take 30 less damage from attacks used by your opponent's Pokémon (after applying Weakness and Resistance). (This includes new Pokémon that come into play.)
Rarity: Uncommon
Card Number: 178/191
Card Type: Grass
HP: 40
Stage: Basic
Attack 1: [G] Tea Server Put a Basic [G]Energy card from your discard pile into your hand.
Attack 2: [G] Surprise Attack (30) Flip a coin. If tails, this attack does nothing.
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 021/167
Put up to 3 in any combination of Pokémon that don't have a Rule Box and Basic Energy cards from your discard pile into your hand. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Rarity: Uncommon
Card Number: 155/167
Ability — Boom Boom GroveOnce during your turn, if your Active Pokémon has the Festival Lead Ability, you may search your deck for a card and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 015/167
Card Type: Grass
HP: 70
Stage: Stage 1
Attack 1: [G] Cursed Drop Put 4 damage counters on your opponent's Pokémon in any way you like.
Attack 2: [G] Spi[LL] the Tea (70x) Discard up to 3 G Energy cards from your Pokémon. This attack does 70 damage for each card you discarded this way.
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 022/167
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [C] Full HeartAttach up to 2 Basic Psychic Energy cards from your hand to your Pokemon in any way you like.
Attack 2: [PP] Guardian Burst (160)If you don't have Uxie and Azelf on your Bench, this attack does nothing.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 079/191
Card Type: Fire
HP: 120
Stage: Stage 1
Attack 1: [R] Fire Soul (50)This attack also does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Wx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 017/191
Ability: Unaware Prevent all effects of attacks used by your opponent's Pokémon done to this Pokémon. (Damage is not an effect.)
Rarity: Rare
Card Number: 031/191
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [C] Prism ChargeSearch your deck for up to 3 Basic Energy cards of different types and attach them to your Tera Pokemon in any way you like. Then, shuffle your deck.
Attack 2: [CCC] Hard Tackle (100)
Weakness: Fx2
Retreat Cost: 2
Rarity: Rare
Card Number: 161/191
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [P] Law of the UnderworldPut 6 damage counters on each Pokemon that has an Ability (both yours and your opponent's).
Attack 2: [PCC] Spooky Shot (100)
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Rare
Card Number: 083/191
Reveal up to 2 Pokémon in your hand and put them into your deck. If you do, search your deck for up to that many Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 160/167
Card Type: Grass
HP: 110
Stage: Basic
Attack 1: [C] Mountain Stroll Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Attack 2: [GC] Ogre Comeback (20+) This attack does 20 more damage for each of your opponent's Benched Pokémon.
Weakness: Rx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 024/167
Card Type: Dragon
HP: 80
Stage: Stage 1
Attack 1: [GR] Syrup Catcher Switch up to 1 of your opponent's Benched Pokémon to the Active Spot. This attack does 70 damage to the ne[W] Active Pokémon.
Weakness: None
Resistance: None
Retreat Cost: 2
Rarity: Uncommon
Card Number: 127/167