Details
Ability — Electric StreamerAs often as you like during your turn, you may attach a Basic Lightning Energy card from your hand to 1 of your Iono's Pokémon.
Rarity: Promo
Card Number: 194
Details
Card Type: Colorless
HP: 270
Stage: Stage 1
Attack 1: [1] Tenacious Tail (60x)This attack does 60 damage for each of your opponent’s Pokémon ex in play.
Attack 2: [3] Destructive Drill (150)This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Weakness: Fx2
Retreat Cost: 3
Rarity: Ultra Rare
Card Number: 178/159
Details
Ability — Exploding NeedlesIf this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, put 6 damage counters on the Attacking Pokémon.
Rarity: Illustration Rare
Card Number: 160/159
Details
Card Type: Grass
HP: 100
Stage: Stage 1
Attack 1: [1G] Poisonous Play (70)Your opponent’s Active Pokémon is now Confused and Poisoned. Switch this Pokémon with 1 of your Benched Pokémon.
Weakness: Rx2
Retreat Cost: 1
Rarity: Uncommon
Card Number: 013/159
Details
Card Type: Dragon
HP: 120
Stage: Basic
Attack 1: [1] Dragon's Fury (20)Attach a Basic Fire Energy card from your discard pile to 1 of your Dragon Pokémon.
Attack 2: [1RW] Slashing Claw (120)
Retreat Cost: 2
Rarity: Common
Card Number: 115/159
Details
You can use this card only if you discard another card from your hand.Draw cards until you have 6 cards in your hand.
Rarity: Uncommon
Card Number: 149/159
Details
Ability — Flashing DrawYou must discard a Basic Lightning Energy from this Pokémon in order to use this Ability. Once during your turn, you may draw cards until you have 6 cards in your hand.
Rarity: Holo Rare
Card Number: 055/159
Details
Ability — Auto HealAs long as this Pokémon is in the Active Spot, whenever you attach an Energy card from your hand to 1 of your Pokémon, heal 90 damage from that Pokémon.
Rarity: Holo Rare
Card Number: 107/159
Details
Ability — Magma SurgeDuring Pokémon Checkup, put 3 more damage counters on your opponent's Burned Pokémon.
Rarity: Holo Rare
Card Number: 021/159
Details
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Intimidating StareDuring your opponent’s next turn, attacks used by the Defending Pokémon do 20 less damage (before applying Weakness and Resistance).
Attack 2: [2] Peck (20)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 133/159
Details
Ability — ShowtimeOnce during your turn, if this Pokémon is on your Bench, you may switch it with your Active Pokémon.
Rarity: Holo Rare
Card Number: 018/159
Details
Card Type: Water
HP: 240
Stage: Stage 1
Attack 1: [4] Hydro Pump (10+)This attack does 50 more damage for each Water Energy attached to this Pokémon.
Weakness: Lx2
Retreat Cost: 4
Rarity: Holo Rare
Card Number: 041/159
Details
Ability — Vibrant DanceAll of your Pokémon in play get +40 HP. The effect of Vibrant Dance doesn't stack.
Rarity: Holo Rare
Card Number: 037/159
Details
Card Type: Grass
HP: 120
Stage: Stage 2
Attack 1: [G] Scale Hurricane (60x)Flip 4 coins. This attack does 60 damage for each heads. If at least 2 of them are heads, your opponent’s Active Pokémon is now Paralyzed.
Weakness: Rx2
Retreat Cost: 1
Rarity: Holo Rare
Card Number: 003/159
Details
Once during each player's turn, that player may put up to 2 Basic Lightning Energy cards from their discard pile into their hand.
Rarity: Uncommon
Card Number: 150/159
Details
Card Type: Fire
HP: 140
Stage: Stage 1
Attack 1: [2] Back Draft (30x)This attack does 30 damage for each Basic Energy card in your opponent’s discard pile.
Attack 2: [1RR] Flamebody Cannon (90)Discard all Energy from this Pokémon, and this attack also does 90 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Weakness: Wx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 027/159
Details
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Intimidating StareDuring your opponent’s next turn, attacks used by the Defending Pokémon do 20 less damage (before applying Weakness and Resistance).
Attack 2: [2] Peck (20)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Common
Card Number: 133/159
Details
Ability — Exploding NeedlesIf this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, put 6 damage counters on the Attacking Pokémon.
Rarity: Uncommon
Card Number: 008/159
Details
Card Type: Water
HP: 110
Stage: Basic
Attack 1: [1] Frigid FlutteringSearch your deck for up to 2 Basic Water Energy cards and attach them to this Pokémon. Then, shuffle your deck.
Attack 2: [1WW] Ice Blast (110)
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Uncommon
Card Number: 032/159
Details
Card Type: Lightning
HP: 100
Stage: Stage 1
Attack 1: [LL] Thump-Thump BoomThis Pokémon does 100 damage to itself. Flip a coin. If heads, your opponent’s Active Pokémon is Knocked Out.
Attack 2: [1LL] Electric Ball (100)
Weakness: Fx2
Rarity: Uncommon
Card Number: 048/159
Details
Ability — Spike-CladWhen you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may attach up to 2 Spiky Energy cards from your discard pile to this Pokémon.
Rarity: Holo Rare
Card Number: 085/159
Details
Ability — Tuning EchoIf you have the same number of cards in your hand as your opponent, ignore all Energy in the cost of Frightening Howl used by this Pokémon.
Rarity: Holo Rare
Card Number: 128/159
Details
Attacks used by Hop's Pokémon (both yours and your opponent's) do 30 more damage to the opponent's Active Pokémon (before applying Weakness and Resistance).
Rarity: Uncommon
Card Number: 154/159