Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [M] Memory Lock (30)Choose 1 of your opponent's Active Pokémon's attacks. During your opponent's next turn, that Pokémon can't use that attack.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 1
Rarity: Common
Card Number: 059/088
Card Type: Water
HP: 100
Attack 1: [WC] Icy Wind (50)Your opponent's Active Pokémon is now Asleep.
Weakness: Mx2
Retreat Cost: 3
Rarity: Common
Card Number: 023/088
Card Type: Darkness
HP: 120
Stage: Basic
Attack 1: [D] Strafe (20)You may switch this Pokémon with 1 of your Benched Pokémon.
Attack 2: [DDC] Rising Blade (80+)If your opponent's Active Pokémon is a Pokémon ex, this attack does 80 more damage.
Weakness: Gx2
Retreat Cost: 1
Rarity: Rare
Card Number: 054/088
Ability: Shell Spikes If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon (even if this Pokémon is Knocked Out), discard an Energy from the Attacking Pokémon.
Rarity: Uncommon
Card Number: 017/088
You can use this card only if you have more Prize cards remaining than your opponent.Attach up to 2 Basic Energy cards from your discard pile to 1 of your Stage 2 Pokémon.
Rarity: Uncommon
Card Number: 084/088
Put up to 4 in any combination of Fighting Pokémon and Basic Fighting Energy cards from your discard pile into your hand.
Rarity: Uncommon
Card Number: 085/088
Ability: Fighting Roar If your opponent's Active Pokémon is a Pokémon ex, this Pokémon can evolve during your first turn or the turn you play it.
Rarity: Uncommon
Card Number: 027/088
Ability: Wash Out As often as you like during your turn, you may use this Ability. Move a Water Energy from 1 of your Benched Pokémon to your Active Pokémon.
Rarity: Rare
Card Number: 019/088
Ability: Wash Out As often as you like during your turn, you may use this Ability. Move a Water Energy from 1 of your Benched Pokémon to your Active Pokémon.
Rarity: Rare
Card Number: 019/088
Ability: Scent Collection Once during your turn, you may use this Ability. Search your deck for up to 2 Basic Psychic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.
Rarity: Uncommon
Card Number: 036/088
Card Type: Metal
HP: 70
Stage: Basic
Attack 1: [M] Memory Lock (30)Choose 1 of your opponent's Active Pokémon's attacks. During your opponent's next turn, that Pokémon can't use that attack.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 1
Rarity: Common
Card Number: 059/088
The Mega Zygarde ex this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.)
Rarity: Uncommon
Card Number: 070/088
Card Type: Darkness
HP: 140
Stage: Stage 1
Attack 1: [DD] Wrack Down (60)
Attack 2: [DDD] Hazardous Tail (100)This Pokémon also does 70 damage to itself. Your opponent's Active Pokémon is now Paralyzed and Poisoned.
Weakness: Fx2
Retreat Cost: 3
Rarity: Uncommon
Card Number: 052/088
As long as this card is attached to a Pokémon, it provides [F] Energy.Prevent all effects of attacks used by your opponent's Pokémon done to the [F] Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
Rarity: Rare
Card Number: 087/088
Once during each player's turn, that player may search their deck for a Basic Pokémon and put it onto their Bench. Then, that player shuffles their deck. If a player searches their deck in this way, their turn ends.
Rarity: Ultra Rare
Card Number: 111/088
Card Type: Water
HP: 330
Stage: Stage 1
Attack 1: [W] Jetting Blow (120)This attack also does 50 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack 2: [CCC] Nebula Beam (210)This attack's damage isn't affected by Weakness or Resistance, or by any effects on your opponent's Active Pokémon.
Weakness: Lx2
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: 102/088
Put up to 4 in any combination of Fighting Pokémon and Basic Fighting Energy cards from your discard pile into your hand.
Rarity: Ultra Rare
Card Number: 116/088
Card Type: Darkness
HP: 210
Stage: Basic
Attack 1: [DDC] Soul DestroyerKnock Out each of your opponent's Pokémon that has 50 HP or less remaining.
Attack 2: [DDC] Dark Strike (210)During your next turn, this Pokémon can't use Dark Strike.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Ultra Rare
Card Number: 105/088
As long as this card is attached to a Pokémon, it provides [P] Energy.When you attach this card from your hand to a [P] Pokémon, search your deck for up to 2 Basic [P] Pokémon and put them onto your Bench. Then, shuffle your deck.
Rarity: Rare
Card Number: 088/088
Search your deck for a Pokémon that doesn't have a Rule Box, reveal it, and put it into your hand. Then, shuffle your deck. (Pokémon ex, Pokémon V, etc. have Rule Boxes.)
Rarity: Ultra Rare
Card Number: 113/088
Card Type: Metal
HP: 100
Stage: Stage 1
Attack 1: [CC] Weaponized Swords (60x)Reveal any number of Honedge, Doublade, and Aegislash from your hand, and this attack does 60 damage for each card you revealed in this way.
Weakness: Rx2
Resistance: G-30
Retreat Cost: 2
Rarity: Illustration Rare
Card Number: 098/088
Draw cards until you have 5 cards in your hand. Before drawing cards, you may discard any number of cards from your hand. (If you can't draw any cards in this way, you can't use this card.)
Rarity: Ultra Rare
Card Number: 112/088
Play this card as if it were a 60-HP Basic Colorless Pokémon. This card can't be affected by any Special Conditions and can't retreat. At any time during your turn, you may discard this card from play.
Rarity: Common
Card Number: 069/088
Ability: Stone Arms Once during your turn, you may use this Ability. Attach a Basic Fighting Energy card from your hand to 1 of your Fighting Pokémon.
Rarity: Uncommon
Card Number: 043/088
Card Type: Grass
HP: 110
Stage: Stage 1
Attack 1: [G] Poison Ring (50)Your opponent's Active Pokémon is now Poisoned. During your opponent’s next turn, that Pokémon can't retreat.
Weakness: Rx2
Retreat Cost: 1
Rarity: Common
Card Number: 002/088
Card Type: Psychic
HP: 70
Stage: Basic
Attack 1: [P] Follow MeSwitch in 1 of your opponent's Benched Pokémon to the Active Spot.
Attack 2: [PP] Flop (30)
Weakness: Mx2
Retreat Cost: 1
Rarity: Common
Card Number: 030/088
You can use this card only if you have more Prize cards remaining than your opponent.Attach up to 2 Basic Energy cards from your discard pile to 1 of your Stage 2 Pokémon.
Rarity: Uncommon
Card Number: 084/088
Card Type: Grass
HP: 100
Stage: Stage 1
Attack 1: [G] Leafage (20)
Attack 2: [CCC] Feather ShotDiscard all Energy from this Pokémon, and this attack does 90 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Rx2
Retreat Cost: 2
Rarity: Common
Card Number: 011/088
Flip a coin. If heads, search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Rarity: Common
Card Number: 080/088
Card Type: Lightning
HP: 70
Stage: Basic
Attack 1: [L] Tail GeneratorChoose Basic Lightning Energy cards from your discard pile up to the amount of Energy attached to all of your opponent's Pokémon and attach them to your Lightning Pokémon in any way you like.
Attack 2: [LC] Thunder Shock (30)Flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
Weakness: Fx2
Retreat Cost: 1
Rarity: Illustration Rare
Card Number: 093/088
Card Type: Colorless
HP: 40
Stage: Basic
Attack 1: [C] Take Down (30)This Pokémon also does 10 damage to itself.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: 060/088
Card Type: Fighting
HP: 150
Stage: Stage 1
Attack 1: [FFC] Twister Spewing (80)If you played Tarragon from your hand during this turn, discard the top 3 cards of your opponent's deck.
Attack 2: [FFCC] Heavy Impact (130)
Weakness: Gx2
Retreat Cost: 4
Rarity: Uncommon
Card Number: 040/088
Card Type: Grass
HP: 70
Stage: Basic
Attack 1: [G] Send FlowersSearch your deck for an Energy card and attach it to 1 of your Benched Grass Pokémon. Then, shuffle your deck.
Attack 2: [G] Leaf Step (30)
Weakness: Rx2
Retreat Cost: 0
Rarity: Uncommon
Card Number: 003/088