Details
Card Type: Psychic
HP: 180
Stage: Basic
Attack 1: [2] Disarming Voice (30)You opponent's Active Pokemon is now confused.
Attack 2: [2P] Tricky Ribbon (100)Choose a random card from your opponent's hand. Your opponent reveals that card and shuffles it into their deck.
Weakness: Mx2
Resistance: None
Retreat Cost: 1
Rarity: Promo
Card Number: SWSH134
Card Type: Fighting
HP: 140
Stage: Stage 2
Attack 1: [1F] Rock Stamp (40x)Discard as many Fighting Energy attached to your Pokemon as you like. This attack does 40 times the number of Energy you discarded.
Attack 2: [1FFF] Rock Tempest (120)This attack does 20 damage to each of your opponent's Benched Pokemon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokemon.)
Weakness: Gx2
Resistance: None
Retreat Cost: 4
Rarity: Holo Rare
Card Number: 14
Ability — Last GiftIf this Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
Rarity: Promo
Card Number: 057/198
Ability — Darkness GuardIf this Pokémon Has any Darkness Energy attached, it takes 20 less damage from attacks (after applying Weakness and Resistance).
Rarity: Promo
Card Number: 105/189
Card Type: Fire
HP: 130
Stage: Basic
Attack 1: [2] Outrage (20+)Does 10 more damage for each damage counter on this Pokémon.
Attack 2: [1RR] Blue Flare (120)Discard 2 Fire Energy attached to this Pokémon.
Weakness: Wx2
Resistance: None
Retreat Cost: 2
Rarity: Classic Collection
Card Number: 113/114
Near Mint
Details
Rarity: REVERSE Holofoil
Card Type: Fairy
HP: 60
Stage: Basic
Attack 1: [Y] SingYour opponent's Active Pokemon is now Asleep.
Attack 2: [2] Double Slap (10+)Flip 2 coins. This attack does 10 damage times the number of heads.
Weakness: Mx2
Resistance: D-20
Retreat Cost: 1
Rarity: Common
Card Number: 81
Card Type: Colorless
HP: 120
Stage: Basic
Attack 1: [1] Jet Draft (30)Discard a Special Energy from your opponent's Active Pokémon.
Attack 2: [3] Air Slash (120)Discard an Energy from this Pokémon.
Weakness: Lx2
Resistance: F-30
Retreat Cost: 1
Rarity: Promo
Card Number: 142/185
HP: 60
Stage: Basic
Attack 1: [1] Tail Slap (10x) Flip 2 coins. This attack does 10 damage times the number of heads.
Weakness: Fx2
Retreat Cost: 1
Rarity: Common
Card Number: RC18
Electromagnetic Wall - As long as this Pokemon is your Active Pokemon, whenever your opponent attaches an Energy from his or her hand to 1 of his or her Pokemon, put 3 damage counters on that Pokemon. (Ability)
Rarity: Holo Rare
Card Number: 40
Discard a card from your hand. Then, draw 3 cards. If you discarded a card with Team Magma in its name, draw 4 cards instead.
Rarity: Uncommon
Card Number: 30
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Exhausted TackleFlip a coin. If heads, this attack does 30 damage to your opponent's Active Pokémon. If tails, this Pokémon does 30 damage to itself.
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 114
Card Type: Water
HP: 130
Stage: Stage 1
Attack 1: Frost Barrier -- 40During your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
Attack 2: Shatter -- 90Discard any Stadium card in play.
Weakness: Mx2
Retreat Cost: 4
Rarity: Uncommon
Card Number: 31
Card Type: Colorless
HP: 60
Stage: Basic
Attack 1: [1] Fiddle AroundLook at the top 3 cards of your opponent's deck and put them back in any order.
Attack 2: [2] Tail Jab (20)
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Common
Card Number: 90
Card Type: Fighting
HP: 80
Stage: Basic
Attack 1: [2] StiffenDuring your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 40 (after applying Weakness and Resistance).
Attack 2: [F2] Ram (40)
Weakness: Gx2
Retreat Cost: 3
Rarity: Common
Card Number: 78
Card Type: Water
HP: 140
Stage: Basic
Attack 1: [1] Wave Summoning
Attack 2: [1WWW] Dynamic WavePut 3 Energy attached to this Pokémon into your hand. This attack does 180 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Lx2
Resistance: None
Retreat Cost: 3
Rarity: Holo Rare
Card Number: 036/159
Ability — Psychic TransferAs often as you like during your turn (before your attack), you may move a Psychic Energy from 1 of your Pokémon to another of your Pokémon.Pokémon-GX rule — When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Rarity: Promo
Card Number: SM17
Once during each player's turn, if that player's Active Pokemon is Asleep, he or she may remove that Special Condition and heal 30 damage from that Pokemon.
Rarity: Uncommon
Card Number: 96
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Rarity: Uncommon
Card Number: 79/101
Card Type: Water
HP: 30
Stage: Basic
Attack 1: [1] Flail (10x)Does 10 damage times the number of damage counters on Magikarp.
Attack 2: [WW] Dragon Rage (60)Flip 2 coins. If either of them is tails, this attack does nothing.
Weakness: L+10
Retreat Cost: 1
Rarity: Common
Card Number: 89
Card Type: Psychic
HP: 120
Stage: Stage 1
Attack 1: [2] Pandemonium (60x)Reveal the top 6 cards of your deck. This attack does 60 damage for each Psychic Pokémon you find there. Then, shuffle those Pokémon back into your deck and discard the other cards.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Promo
Card Number: 077/203
Ability — Witch RondoOnce during your turn, you may switch your Active Pokémon with 1 of your Benched Pokémon. If you do, your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Rarity: Promo
Card Number: 073/198
HP: 80
Stage: Basic
Attack 1: [3] Relaxed Roll (30x) Flip a coin until you get tails. This attack does 30 damage times the number of heads.
Weakness: Fx2
Retreat Cost: 2
Rarity: Common
Card Number: RC17
Card Type: Fire
HP: 80
Stage: Basic
Attack 1: [R] Flame Charge (10)Search your deck for a Fire Energy card and attach it to this Pokémon. Then, shuffle your deck.
Weakness: Wx2
Retreat Cost: 3
Rarity: Promo
Card Number: 023/198
Ability — Top EntryOnce during your turn, if you drew this Pokemon from your deck at the beginning of your turn and your Bench isn't full, before you put it into your hand, you may put it onto your Bench.
Rarity: Uncommon
Card Number: 032/072