Ability — Intrepid SwordOnce during your turn, you may look at the top 3 cards of your deck and attach any number of Metal Energy cards you find there to this Pokemon. Put the other cards into your hand. If you use this Ability, your turn ends.V rule — When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.
Rarity: Promo
Card Number: SWSH292
Ability — Dauntless ShieldPrevent all damage done to this Pokémon by attacks from your opponent's Pokémon VMAX.V rule — When your Pokémon V is Knocked Out, your opponent takes 2 Prize cards.
Rarity: Promo
Card Number: SWSH293
How to play a Pokemon V-UnionOnce per game during your turn, combine 4 different Pikachu V-Union from your discard pile and put them onto your Bench.V-UNION rule — When your Pokémon V-UNION is Knocked Out, your opponent takes 3 Prize cards.
Rarity: Promo
Card Number: SWSH287
How to play a Pokemon V-UnionOnce per game during your turn, combine 4 different Pikachu V-Union from your discard pile and put them onto your Bench.V-UNION rule — When your Pokémon V-UNION is Knocked Out, your opponent takes 3 Prize cards.
Rarity: Promo
Card Number: SWSH288
How to play a Pokemon V-UnionOnce per game during your turn, combine 4 different Pikachu V-Union from your discard pile and put them onto your Bench.V-UNION rule — When your Pokémon V-UNION is Knocked Out, your opponent takes 3 Prize cards.
Rarity: Promo
Card Number: SWSH289
How to play a Pokemon V-UnionOnce per game during your turn, combine 4 different Pikachu V-Union from your discard pile and put them onto your Bench.V-UNION rule — When your Pokémon V-UNION is Knocked Out, your opponent takes 3 Prize cards.
Rarity: Promo
Card Number: SWSH290
Card Type: Grass
HP: 180
Stage: Stage 2
Attack 1: [1G] Wood Drain (60)Heal 30 damage from this Pokémon.
Attack 2: [1GG] Raging Repeated Strike (120+)Discard any amount of Energy from your Pokémon. This attack does 30 more damage for each card you discarded in this way.
Weakness: Rx2
Retreat Cost: 3
Rarity: Promo
Card Number: SWSH277
Ability — Crisis PowerThis Pokémon's attacks do 30 more damage to your opponent's Active Pokémon for each Prize card your opponent has taken (before applying Weakness and Resistance).
Rarity: Promo
Card Number: SWSH278
Card Type: Lightning
HP: 120
Stage: Basic
Attack 1: [1] Static Shock (20)
Attack 2: [1LL] Teraspark (120)Discard all Lightning Energy from this Pokémon. This attack also does 40 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Fx2
Retreat Cost: 2
Rarity: Holo Rare
Card Number: 060/203
Discard the top 5 cards of your deck, and attach any Energy cards you discarded in this way to your Benched Fighting Pokémon in any way you like.You may only play 1 Supporter card during your turn.
Rarity: Holo Rare
Card Number: 123/159
You can play this card only if any of your Pokémon were Knocked Out during your opponent's last turn.Attach a basic Energy card from your discard pile to 1 of your Pokémon. If you do, search your deck for a card and put it into your hand. Then, shuffle your deck.You may only play 1 Supporter card during your turn.
Rarity: Holo Rare
Card Number: 140/159
You can play this card only if any of your Pokémon were Knocked Out during your opponent's last turn.Attach a basic Energy card from your discard pile to 1 of your Pokémon. If you do, search your deck for a card and put it into your hand. Then, shuffle your deck.You may only play 1 Supporter card during your turn.
Rarity: Holo Rare
Card Number: 140/159
Put up to 4 in any combination of Water Pokémon and Water Energy cards from your discard pile into your hand.You may only play 1 Supporter card during your turn.
Rarity: Holo Rare
Card Number: 136/159
Put up to 4 in any combination of Water Pokémon and Water Energy cards from your discard pile into your hand.You may only play 1 Supporter card during your turn.
Rarity: Holo Rare
Card Number: 136/159
During this turn, your Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).You may only play 1 Supporter card during your turn.
Rarity: Holo Rare
Card Number: 134/159
During this turn, your Pokémon's attacks do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).You may only play 1 Supporter card during your turn.
Rarity: Holo Rare
Card Number: 134/159
Attach a basic Energy card from your hand to 1 of your Benched Pokémon.You may only play 1 Supporter card during your turn.
Rarity: Holo Rare
Card Number: 124/159
Attach a basic Energy card from your hand to 1 of your Benched Pokémon.You may only play 1 Supporter card during your turn.
Rarity: Holo Rare
Card Number: 124/159
Ability — BafflingIf your opponent has 2 or fewer Prize cards remaining, whenever your opponent plays a Supporter card from their hand, prevent all effects of that card done to your Benched Pokémon V.
Card Type: Darkness
HP: 100
Stage: Stage 1
Attack 1: [1DD] Sharp Fang (110)
Weakness: Gx2
Resistance: None
Retreat Cost: 1
Rarity: Ultra Rare
Card Number: GG17/GG70
Discard 1 of your Benched Pokémon V and all attached cards.You may only play 1 Supporter card during your turn.
Rarity: Ultra Rare
Card Number: 151/159
Attach a Water Energy from your discard pile to 1 of your Pokémon V. If you do, draw 3 cards.You may play only 1 Supporter card during your turn.
Card Type: Supporter
Rarity: Ultra Rare
Card Number: GG64/GG70
Ability — Cruel ChargeWhen you play this Pokémon from your hand onto your Bench during your turn, you may attach up to 2 Psychic Energy cards from your hand to this Pokémon.
Rarity: Promo
Card Number: SWSH282
Ability — Witch's DomainOnce during your turn, you may move up to 2 damage counters from your Pokémon to your opponent's Active Pokémon.
Card Type: Psychic
HP: 320
Stage: VMAX
Attack 1: [2P] G-Max Smite (150)Your opponent's Active Pokémon is now Confused.
Weakness: Dx2
Resistance: F-30
Retreat Cost: 2
Rarity: Ultra Rare
Card Number: GG47/GG70
Details
Card Type: Colorless
HP: 110
Stage: Basic
Attack 1: [1] Primate ActingChoose a Supporter card from your opponent's discard pile and use the effect of that card as the effect of this attack.
Attack 2: [3] Hammer In (70)
Weakness: Fx2
Resistance: None
Retreat Cost: 2
Rarity: Rare
Card Number: 119/159
Details
Card Type: Grass
HP: 130
Stage: Stage 1
Attack 1: [1] Shoot Through (20)This attack also does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Attack 2: [1GG] Jet Wing (160)During your next turn, this Pokémon can't attack.
Weakness: Rx2
Resistance: None
Rarity: Rare
Card Number: 009/159
Details
Card Type: Darkness
HP: 120
Stage: Stage 1
Attack 1: [D] Rocket PoisonYour opponent's Active Pokémon is now Poisoned. If this Pokémon evolved from Skrelp this turn, put 8 damage counters on that Pokémon instead of 1 during the Pokémon Checkup.
Attack 2: [1D] Razor Fin (60)
Weakness: Fx2
Resistance: None
Retreat Cost: 1
Rarity: Rare
Card Number: 082/159
Details
Ability — ExplosivenessIf this Pokémon is in your hand when you are setting up to play, you may put it face down as your Active Pokémon.
Rarity: Rare
Card Number: 044/159